more monster intrinsics

Provide more control over message handling for monsters' use
of equipment.  This fixes the statue revival problem (inappropriate
feedback when monster puts on speed boots) mentioned in the earlier
"intrinsics of dead monsters" patch.
This commit is contained in:
nethack.rankin
2002-09-09 09:24:38 +00:00
parent 786ed93751
commit 0ef3240077
11 changed files with 38 additions and 36 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)worn.c 3.4 2002/08/30 */
/* SCCS Id: @(#)worn.c 3.4 2002/09/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -208,10 +208,10 @@ struct obj *obj; /* item to make known if effect can be seen */
/* armor put on or taken off; might be magical variety */
void
update_mon_intrinsics(mon, obj, on)
update_mon_intrinsics(mon, obj, on, silently)
struct monst *mon;
struct obj *obj;
boolean on;
boolean on, silently;
{
int unseen;
uchar mask;
@@ -227,8 +227,13 @@ boolean on;
mon->minvis = !mon->invis_blkd;
break;
case FAST:
{
boolean save_in_mklev = in_mklev;
if (silently) in_mklev = TRUE;
mon_adjust_speed(mon, 0, obj);
in_mklev = save_in_mklev;
break;
}
/* properties handled elsewhere */
case ANTIMAGIC:
case REFLECTING:
@@ -262,8 +267,13 @@ boolean on;
mon->minvis = mon->perminvis;
break;
case FAST:
{
boolean save_in_mklev = in_mklev;
if (silently) in_mklev = TRUE;
mon_adjust_speed(mon, 0, obj);
in_mklev = save_in_mklev;
break;
}
case FIRE_RES:
case COLD_RES:
case SLEEP_RES:
@@ -310,7 +320,7 @@ boolean on;
#endif
/* if couldn't see it but now can, or vice versa, update display */
if (unseen ^ !canseemon(mon))
if (!silently && (unseen ^ !canseemon(mon)))
newsym(mon->mx, mon->my);
}
@@ -474,10 +484,10 @@ outer_break:
if (mon->mfrozen) mon->mcanmove = 0;
}
if (old)
update_mon_intrinsics(mon, old, FALSE);
update_mon_intrinsics(mon, old, FALSE, creation);
mon->misc_worn_check |= flag;
best->owornmask |= flag;
update_mon_intrinsics(mon, best, TRUE);
update_mon_intrinsics(mon, best, TRUE, creation);
}
struct obj *
@@ -499,8 +509,9 @@ struct monst *mon;
struct obj *obj;
{
mon->misc_worn_check &= ~obj->owornmask;
if (obj->owornmask)
update_mon_intrinsics(mon, obj, FALSE, FALSE);
obj->owornmask = 0L;
update_mon_intrinsics(mon, obj, FALSE);
obj_extract_self(obj);
place_object(obj, mon->mx, mon->my);