From 101940f7d1531d5f3e17c46a54c65d86d986b723 Mon Sep 17 00:00:00 2001 From: PatR Date: Fri, 18 Sep 2020 17:30:48 -0700 Subject: [PATCH] Qt non-issue Any key bindings in player's run-time config file will already be in place by the time the Qt menus are constructed. Those menus will use the new key assignments rather than the defaults, so not a bug. --- win/Qt/Qt-issues.txt | 5 ----- 1 file changed, 5 deletions(-) diff --git a/win/Qt/Qt-issues.txt b/win/Qt/Qt-issues.txt index 19b446704..612180399 100644 --- a/win/Qt/Qt-issues.txt +++ b/win/Qt/Qt-issues.txt @@ -57,9 +57,4 @@ intended to be displayed, is displayed (as blank terrain). 3.6 status conditions (Stone, Slime, Strngl, Deaf, Lev, Fly, Ride) have been implemented but need icon artwork (one 40x40 tile for each). -Qt menus which can execute nethack commands do so by stuffing command -keystrokes into the input buffer. If player's run-time config file -has BIND directives after windowtype:Qt (or anywhere if Qt is chosen -by default), menus aren't updated to use the new key assignments. - -----