From 101dcc48e0710e026c88979eb9fbb3121b17bd96 Mon Sep 17 00:00:00 2001 From: "nethack.allison" Date: Thu, 7 Mar 2002 21:12:51 +0000 Subject: [PATCH] (from ) Here's the gcc makefile. --- sys/winnt/Makefile.gcc | 1298 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1298 insertions(+) create mode 100644 sys/winnt/Makefile.gcc diff --git a/sys/winnt/Makefile.gcc b/sys/winnt/Makefile.gcc new file mode 100644 index 000000000..8e4e69aad --- /dev/null +++ b/sys/winnt/Makefile.gcc @@ -0,0 +1,1298 @@ +# SCCS Id: @(#)Makefile.gcc 3.4 2002/02/04 +# Copyright (c) NetHack PC Development Team 1993-2002 +# +# NetHack 3.4.x Makefile for MinGW +# +# Win32 Compilers Tested: +# - gcc version 2.95.3-6 +# +# If you don't have this compiler, you can get it at: +# http://www.mingw.org/ +# +# This is used for building a TTY version of NetHack using +# WIN32 Console I/O only. +# +# In addition to your C compiler, +# +# if you want to change you will need a +# files with suffix workalike for +# .y yacc (such as bison) +# .l lex (such as flex) +# +# +# If you have any questions read the sys/winnt/Install.nt file included +# with the distribution. +# +# -- +# Dion Nicolaas +#============================================================================== +# Graphical interface +# Don't uncomment this line for 3.4.0 +# Set to Y for a graphical version +# Set to anything else (or undefine) for a tty version + +GRAPHICAL = N + +# Debug +# Set to Y for Debug support (to produce debug information) +# Set to anything else (or undefine) for a "release" version +# You can set your debug options below. + +DEBUG = Y + +cc = gcc +rc = windres +link = gcc + +cflags = +lflags = +ifeq "$(DEBUG)" "Y" +cdebug = -g +linkdebug = -g +else +cdebug = +linkdebug = +endif + +# +# Set the gamedir according to your preference. +# If not present prior to compilation it gets created. + +# Game Name +GAME = NetHack +# Game directory +GAMEDIR = ../binary + +# +# Source directories. Makedefs hardcodes these, don't change them. +# + +# NetHack include files +INCL = ../include +# NetHack data files +DAT = ../dat +# NetHack documentation files +DOC = ../doc +# Utility source +UTIL = ../util +# Main source +SRC = ../src +# Shared system files +SSYS = ../sys/share +# NT Win32 specific files +NTSYS = ../sys/winnt +# window port files (tty) +TTY = ../win/tty +# window port files (Win32) +WIN32 = ../win/win32 +# Tile support files +WSHR = ../win/share + +# +# Object directory. +# + +OBJ = o + + +# +#========================================== +# Exe File Info. +#========================================== + +# Yacc/Lex ... if you got 'em. +# +# If you have yacc and lex programs (or work-alike such as bison +# and flex), comment out the upper two macros and uncomment +# the lower two. +# + +DO_YACC = YACC_MSG +DO_LEX = LEX_MSG +#DO_YACC = YACC_ACT +#DO_LEX = LEX_ACT + +# - Specify your yacc and lex programs (or work-alikes) here. + +#YACC = bison -y +YACC = byacc +#YACC = yacc + +#LEX = lex +LEX = flex + +# +# - Specify your flex skeleton file (if needed). +# + +FLEXSKEL = +#FLEXSKEL = -S../tools/flex.ske + +YTABC = y_tab.c +YTABH = y_tab.h +LEXYYC = lexyy.c + +# +# Optional high-quality BSD random number generation routines +# (see pcconf.h). Set to nothing if not used. +# + +RANDOM = $(OBJ)/random.o +#RANDOM = + +#=============================================== +#======= End of Modification Section =========== +#=============================================== +################################################ +# # +# Nothing below here should have to be changed.# +# # +################################################ + +ifeq "$(GRAPHICAL)" "Y" +WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \ + $(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \ + $(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \ + $(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o +# WIN32_IE=0x400 is currently unsupported by MinGW +WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400 +NHRES = $(O)winhack.o +WINPINC = -I$(WIN32) +WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \ + $(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \ + $(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \ + $(WIN32)/mhrip.h $(WIN32)/mhstatus.h \ + $(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h +else +WINPORT = $(O)nttty.o +WINPFLAG= -DWIN32CON +WINPHDR = +NHRES = $(O)console.o +WINPINC = +endif + +TILEUTIL16 = $(UTIL)/tile2bmp.exe +TILEBMP16 = $(SRC)/tiles.bmp + +TILEUTIL32 = $(UTIL)/til2bm32.exe +TILEBMP32 = $(SRC)/tiles32.bmp + +# These should be left commented in 3.4.x +# + +#SOUND = $(OBJ)/ntsound.o +#SOUND = + +# To store all the level files, +# help files, etc. in a single library file. +# USE_DLB = Y is left uncommented + +USE_DLB = Y + +ifeq "$(USE_DLB)" "Y" +DLBFLG = -DDLB +else +DLBFLG = +endif + +#========================================== +# Setting up the compiler and linker +# macros. All builds include the base ones. +#========================================== + +CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug) +LFLAGSBASEC = $(linkdebug) +LFLAGSBASEG = $(linkdebug) -mwindows + +#========================================== +# Util builds +#========================================== + +CFLAGSU = $(CFLAGSBASE) $(WINPFLAG) +LFLAGSU = $(LFLAGSBASEC) + +#========================================== +# - Game build +#========================================== + +CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG) +lflags = $(LFLAGSBASE) +ifeq "$(GRAPHICAL)" "Y" +lflags = $(LFLAGSBASEG) +else +lflags = $(LFLAGSBASEC) +endif + +GAMEFILE = $(GAMEDIR)/$(GAME).exe # whole thing + +ifeq "$(USE_DLB)" "Y" +DLB = nhdat +else +DLB = +endif + +#========================================== +#================ RULES ================== +#========================================== + +.SUFFIXES: .exe .o .til .uu .c .y .l + +#========================================== +# Rules for files in src +#========================================== + +$(OBJ)/%.o : /%.c + @$(cc) $(CFLAGS) -o$@ $< + +$(OBJ)/%.o : $(SRC)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +#========================================== +# Rules for files in sys/share +#========================================== + +$(OBJ)/%.o : $(SSYS)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +#========================================== +# Rules for files in sys/winnt +#========================================== + +$(OBJ)/%.o : $(NTSYS)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +$(INCL)/%.h : $(NTSYS)/%.h + @copy $< $@ + +#========================================== +# Rules for files in util +#========================================== + +$(OBJ)/%.o : $(UTIL)/%.c + @$(cc) $(CFLAGSU) -o$@ $< + +#========================================== +# Rules for files in win/share +#========================================== + +$(OBJ)/%.o : $(WSHR)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +$(INCL)/%.h : $(WSHR)/%.h + @copy $< $@ + +#{$(WSHR)}.txt{$(DAT)}.txt: +# @copy $< $@ + +#========================================== +# Rules for files in win/tty +#========================================== + +$(OBJ)/%.o : $(TTY)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +#========================================== +# Rules for files in win/win32 +#========================================== + +$(OBJ)/%.o : $(WIN32)/%.c + @$(cc) $(CFLAGS) -o$@ $< + +#========================================== +#================ MACROS ================== +#========================================== +# This section creates shorthand macros for many objects +# referenced later on in the Makefile. +# + +DEFFILE = $(NTSYS)/$(GAME).def + +# +# Shorten up the location for some files +# + +O = $(OBJ)/ + +U = $(UTIL)/ + +# +# Utility Objects. +# + +MAKESRC = $(U)makedefs.c + +SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c + +DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c + +MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o + +SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \ + $(O)alloc.o $(O)decl.o $(O)drawing.o \ + $(O)monst.o $(O)objects.o $(O)panic.o + +DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \ + $(O)alloc.o $(O)panic.o + +RECOVOBJS = $(O)recover.o + +TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt + +# +# These are not invoked during a normal game build in 3.4.0 +# +TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \ + $(O)decl.o $(O)monst.o $(O)objects.o + +TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \ + $(O)decl.o $(O)monst.o $(O)objects.o + +GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o +GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o + +PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o + +# +# Object files for the game itself. +# + +VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o +VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o +VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o +VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o +VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o +VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o +VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o +VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o +VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o +VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o +VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o +VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o +VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o +VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o +VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o +VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o +VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o +VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o +VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o +VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o +VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o +VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o +VOBJ23 = $(O)teleport.o $(O)timeout.o $(O)topten.o $(O)track.o +VOBJ24 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o +VOBJ25 = $(O)vis_tab.o $(O)vision.o $(O)weapon.o $(O)were.o +VOBJ26 = $(O)wield.o $(O)windows.o $(O)wizard.o $(O)worm.o +VOBJ27 = $(O)worn.o $(O)write.o $(O)zap.o + +DLBOBJ = $(O)dlb.o + +TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o + +SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \ + $(SOUND) $(O)pcmain.o $(O)mapimail.o $(O)nhlan.o + +OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ + $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ + $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ + $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ + $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \ + $(VOBJ26) $(VOBJ27) + +WINPOBJ = $(WINPORT) + +VVOBJ = $(O)version.o + +ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ) + +ifeq "$(GRAPHICAL)" "Y" +OPTIONS_FILE = $(DAT)\guioptions +else +OPTIONS_FILE = $(DAT)\ttyoptions +endif +#========================================== +# Header file macros +#========================================== + +CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \ + $(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \ + $(INCL)/system.h $(INCL)/unixconf.h $(INCL)/os2conf.h \ + $(INCL)/micro.h $(INCL)/pcconf.h $(INCL)/tosconf.h \ + $(INCL)/amiconf.h $(INCL)/macconf.h $(INCL)/beconf.h \ + $(INCL)/ntconf.h $(INCL)/nhlan.h + +HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/align.h \ + $(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \ + $(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \ + $(INCL)/permonst.h $(INCL)/monattk.h \ + $(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \ + $(INCL)/wintype.h $(INCL)/decl.h $(INCL)/quest.h \ + $(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \ + $(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \ + $(INCL)/skills.h $(INCL)/onames.h $(INCL)/timeout.h \ + $(INCL)/trap.h $(INCL)/flag.h $(INCL)/rm.h \ + $(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \ + $(INCL)/rect.h $(INCL)/region.h $(INCL)/winprocs.h \ + $(INCL)/wintty.h $(INCL)/trampoli.h + +LEV_H = $(INCL)/lev.h +DGN_FILE_H = $(INCL)/dgn_file.h +LEV_COMP_H = $(INCL)/lev_comp.h +SP_LEV_H = $(INCL)/sp_lev.h +TILE_H = ../win/share/tile.h + +#========================================== +# Miscellaneous +#========================================== + +DATABASE = $(DAT)/data.base + +# +# The name of the game. +# + +GAMEFILE = $(GAMEDIR)/$(GAME).exe + +#========================================== +#=============== TARGETS ================== +#========================================== + +# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as +# path separator, we must change all pathnames when performing DOS commands. +# This is done by blindly applying $(subst /,\, ...) on every command. +# Where any command contain / for another reason (switch char, or echoing +# comment lines to lev/dungeon files) a little more care is taken. + +# +# The default make target (so just typing 'nmake' is useful). +# +default : $(GAMEFILE) + +# +# The main target. +# + +$(GAME): $(O)obj.tag $(O)utility.tag graphicschk $(GAMEFILE) + @echo $(GAME) is up to date. + +# +# Everything +# + +all : install + +install: graphicschk $(GAME) $(O)install.tag + @echo Done. + + +$(O)install.tag: $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \ + $(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag $(DLB) +ifeq "$(USE_DLB)" "Y" + $(subst /,\,copy nhdat $(GAMEDIR)) + $(subst /,\,copy $(DAT)/license $(GAMEDIR)) +else + $(subst /,\,copy $(DAT)/*. $(GAMEDIR)) + $(subst /,\,copy $(DAT)/*.dat $(GAMEDIR)) + $(subst /,\,copy $(DAT)/*.lev $(GAMEDIR)) + $(subst /,\,if exist $(GAMEDIR)/makefile del $(GAMEDIR)/makefile) +endif + $(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt) + $(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt) + $(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt) + $(subst /,\,@if exist $(SRC)/$(GAME).PDB copy $(SRC)/$(GAME).pdb $(GAMEDIR)/$(GAME).pdb) + $(subst /,\,@if exist $(GAMEDIR)/$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)/$(GAME).pdb to conserve space) + $(subst /,\,-copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh) + $(subst /,\,copy $(U)recover.exe $(GAMEDIR)) + $(subst /,\,echo install done > $@) + +# copy $(NTSYS)/winnt.hlp $(GAMEDIR) + +$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \ + $(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \ + $(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \ + $(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \ + $(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \ + $(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \ + $(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \ + $(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des + $(subst /,\,cd $(DAT)) & \ + $(subst /,\,$(U)lev_comp bigroom.des) & \ + $(subst /,\,$(U)lev_comp castle.des) & \ + $(subst /,\,$(U)lev_comp endgame.des) & \ + $(subst /,\,$(U)lev_comp gehennom.des) & \ + $(subst /,\,$(U)lev_comp knox.des) & \ + $(subst /,\,$(U)lev_comp mines.des) & \ + $(subst /,\,$(U)lev_comp medusa.des) & \ + $(subst /,\,$(U)lev_comp oracle.des) & \ + $(subst /,\,$(U)lev_comp sokoban.des) & \ + $(subst /,\,$(U)lev_comp tower.des) & \ + $(subst /,\,$(U)lev_comp yendor.des) & \ + $(subst /,\,$(U)lev_comp arch.des) & \ + $(subst /,\,$(U)lev_comp barb.des) & \ + $(subst /,\,$(U)lev_comp caveman.des) & \ + $(subst /,\,$(U)lev_comp healer.des) & \ + $(subst /,\,$(U)lev_comp knight.des) & \ + $(subst /,\,$(U)lev_comp monk.des) & \ + $(subst /,\,$(U)lev_comp priest.des) & \ + $(subst /,\,$(U)lev_comp ranger.des) & \ + $(subst /,\,$(U)lev_comp rogue.des) & \ + $(subst /,\,$(U)lev_comp samurai.des) & \ + $(subst /,\,$(U)lev_comp tourist.des) & \ + $(subst /,\,$(U)lev_comp valkyrie.des) & \ + $(subst /,\,$(U)lev_comp wizard.des) & \ + $(subst /,\,cd $(SRC)) + $(subst /,\,echo sp_levs done > $(O)sp_lev.tag) + +$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \ + $(SRC)/monstr.c $(SRC)/vis_tab.c \ + $(U)lev_comp.exe $(INCL)/vis_tab.h \ + $(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL16) + $(subst /,\,@echo utilities made >$@) + @echo utilities made. + +tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe + @echo Optional tile development utilities are up to date. + +ifeq "$(GRAPHICAL)" "Y" +$(NHRES): $(TILEBMP) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \ + $(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp \ + $(WIN32)\petmark.bmp $(WIN32)\NetHack.ico $(WIN32)\rip.bmp \ + $(WIN32)\splash.bmp + @$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc +else +$(NHRES): $(NTSYS)/console.rc + @$(rc) -o$@ --include-dir $(NTSYS) $(NTSYS)/console.rc +endif + +#========================================== +# The main target. +#========================================== + +$(GAMEFILE) : $(ALLOBJ) $(NHRES) + @echo Linking.... + @$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) + $(subst /,\,@if exist $(O)install.tag del $(O)install.tag) + +$(GAME)_.ico : $(NTSYS)/$(GAME).ico + $(subst /,\,@copy $(NTSYS)/$(GAME).ico $@) + +#========================================== +# Create directory for holding object files +#========================================== + +graphicschk: +ifeq "$(GRAPHICAL)" "Y" + @echo ---- + @echo NOTE: This build will include tile support. + @echo ---- +endif + $(subst /,\,@echo graphicschk > graphicschk) + +# +# Secondary Targets. +# + +#========================================== +# Makedefs Stuff +#========================================== + +$(U)makedefs.exe: $(MAKEOBJS) + @$(link) $(LFLAGSU) -o$@ $(MAKEOBJS) + +$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/objclass.h \ + $(INCL)/monsym.h $(INCL)/qtext.h $(INCL)/patchlevel.h \ + $(U)makedefs.c + $(subst /,\,@if not exist $(O)*.* mkdir $(OBJ)) + @$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c + +# +# date.h should be remade every time any of the source or include +# files is modified. +# + +$(INCL)/date.h : $(U)makedefs.exe + $(subst /,\,$(U)makedefs -v) + +$(INCL)/onames.h : $(U)makedefs.exe + $(subst /,\,$(U)makedefs -o) + +$(INCL)/pm.h : $(U)makedefs.exe + $(subst /,\,$(U)makedefs -p) + +#$(INCL)/trap.h : $(U)makedefs.exe +# $(U)makedefs -t + +$(SRC)/monstr.c: $(U)makedefs.exe + $(subst /,\,$(U)makedefs -m) + +$(INCL)/vis_tab.h: $(U)makedefs.exe + $(subst /,\,$(U)makedefs -z) + +$(SRC)/vis_tab.c: $(U)makedefs.exe + $(subst /,\,$(U)makedefs -z) + +#========================================== +# uudecode utility and uuencoded targets +#========================================== + +$(U)uudecode.exe: $(O)uudecode.o + @$(link) $(LFLAGSU) -o$@ $(O)uudecode.o + +$(O)uudecode.o: $(SSYS)\uudecode.c + +$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu + $(subst /,\,chdir $(NTSYS)) & \ + $(subst /,\,uudecode.exe nhico.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe ../../sys/winnt/nhico.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe mnsel.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe mnselcnt.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe mnunsel.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe petmark.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\rip.bmp: $(U)uudecode.exe $(WIN32)\rip.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe rip.uu) & \ + $(subst /,\,chdir ..\..\src) + +$(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu + $(subst /,\,chdir $(WIN32)) & \ + $(subst /,\,..\..\util\uudecode.exe splash.uu) & \ + $(subst /,\,chdir ..\..\src) + + +#========================================== +# Level Compiler Stuff +#========================================== + +LEVCFLAGS=$(cflags) -c -DWIN32 -D_WIN32 -I../include $(cdebug) -DDLB + +$(U)lev_comp.exe: $(SPLEVOBJS) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(SPLEVOBJS) + +$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c + @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c + +$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \ + $(U)lev_$(LEX).c + @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c + +$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H) + @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_main.c + + +$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y +ifeq "$(DO_YACC)" "YACC_ACT" + $(subst /,\,chdir $(UTIL)) & \ + $(subst /,\,$(YACC) -d lev_comp.y) & \ + $(subst /,\,copy $(YTABC) lev_yacc.c) & \ + $(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h) & \ + $(subst /,\,@del $(YTABC)) & \ + $(subst /,\,@del $(YTABH)) & \ + $(subst /,\,chdir $(SRC)) +else + @echo $(U)lev_comp.y has changed. + @echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC). + @echo --- + @echo For now, we will copy the prebuilt lev_yacc.c and + @echo lev_comp.h from $(SSYS) into $(UTIL) and use them. + $(subst /,\,@copy $(SSYS)/lev_yacc.c $(U)lev_yacc.c >nul) + $(subst /,\,@copy $(SSYS)/lev_comp.h $(INCL)/lev_comp.h >nul) + @echo /**/ $(subst /,\,>>$(U)lev_yacc.c) + @echo /**/ $(subst /,\,>>$(INCL)/lev_comp.h) +endif + +$(U)lev_$(LEX).c: $(U)lev_comp.l +ifeq "$(DO_LEX)" "LEX_ACT" + $(subst /,\,chdir $(UTIL)) & \ + $(subst /,\,$(LEX) $(FLEXSKEL) lev_comp.l) & \ + $(subst /,\,copy $(LEXYYC) $@) & \ + $(subst /,\,@del $(LEXYYC)) & \ + $(subst /,\,chdir $(SRC)) +else + @echo $(U)lev_comp.l has changed. To update $@ run $(LEX). + @echo --- + @echo For now, we will copy the prebuilt lev_lex.c + @echo from $(SSYS) into $(UTIL) and use it. + $(subst /,\,@copy $(SSYS)/lev_lex.c $@ >nul) + @echo /**/ $(subst /,\,>>$@) +endif + +#========================================== +# Dungeon Compiler Stuff +#========================================== + +$(U)dgn_comp.exe: $(DGNCOMPOBJS) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(DGNCOMPOBJS) + + +$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c + @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c + +$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \ + $(U)dgn_$(LEX).c + @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c + +$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c + @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_main.c + +$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y +ifeq "$(DO_YACC)" "YACC_ACT" + $(subst /,\,chdir $(UTIL)) & \ + $(subst /,\,$(YACC) -d dgn_comp.y) & \ + $(subst /,\,copy $(YTABC) dgn_yacc.c) & \ + $(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h) & \ + $(subst /,\,@del $(YTABC)) & \ + $(subst /,\,@del $(YTABH)) & \ + $(subst /,\,chdir $(SRC)) +else + @echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and + @echo $(INCL)/dgn_comp.h run $(YACC). + @echo --- + @echo For now, we will copy the prebuilt $(U)dgn_yacc.c and + @echo dgn_comp.h from $(SSYS) into $(UTIL) and use them. + $(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul) + $(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul) + @echo /**/ $(subst /,\,>>$(U)dgn_yacc.c) + @echo /**/ $(subst /,\,>>$(INCL)/dgn_comp.h) +endif + +$(U)dgn_$(LEX).c: $(U)dgn_comp.l +ifeq "$(DO_LEX)" "LEX_ACT" + $(subst /,\,chdir $(UTIL)) & \ + $(subst /,\,$(LEX) $(FLEXSKEL) dgn_comp.l) & \ + $(subst /,\,copy $(LEXYYC) $@) & \ + $(subst /,\,@del $(LEXYYC)) & \ + chdir $(SRC) +else + @echo $(U)dgn_comp.l has changed. To update $@ run $(LEX). + @echo --- + @echo For now, we will copy the prebuilt dgn_lex.c + @echo from $(SSYS) into $(UTIL) and use it. + $(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul) + @echo /**/ $(subst /,\,>>$@) +endif + +#========================================== +# Create directory for holding object files +#========================================== + +$(O)obj.tag: + $(subst /,\,@if not exist $(OBJ)/*.* echo creating directory $(OBJ)) + $(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ)) + $(subst /,\,@echo directory created >$@) + + +#========================================== +#=========== SECONDARY TARGETS ============ +#========================================== + +#=========================================== +# Header files NOT distributed in ../include +#=========================================== + +$(INCL)/win32api.h: $(NTSYS)/win32api.h + $(subst /,\,copy $(NTSYS)/win32api.h $@) + + +#========================================== +# DLB utility and nhdat file creation +#========================================== + +$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o + @$(link) $(LFLAGSU) -o$@ $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o + + +$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)/dlb.h + @$(cc) $(CFLAGS) -o$@ $(SRC)/dlb.c + +$(O)dlb_main.o: $(UTIL)/dlb_main.c $(INCL)/config.h $(INCL)/dlb.h + @$(cc) $(CFLAGS) -o$@ $(UTIL)/dlb_main.c + +nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \ + $(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \ + $(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \ + $(DAT)/license $(O)sp_lev.tag + $(subst /,\,cd $(DAT)) & \ + echo data >dlb.lst & \ + echo oracles >>dlb.lst & \ + (if exist options echo options >>dlb.lst) & \ + (if exist ttyoptions echo ttyoptions >>dlb.lst) & \ + (if exist guioptions echo guioptions >>dlb.lst) & \ + echo quest.dat >>dlb.lst & \ + echo rumors >>dlb.lst & \ + echo help >>dlb.lst & \ + echo hh >>dlb.lst & \ + echo cmdhelp >>dlb.lst & \ + echo history >>dlb.lst & \ + echo opthelp >>dlb.lst & \ + echo wizhelp >>dlb.lst & \ + echo dungeon >>dlb.lst & \ + echo license >>dlb.lst & \ + (for %%N in (*.lev) do echo %%N >>dlb.lst) & \ + $(subst /,\,$(U)dlb_main cIf dlb.lst $(SRC)/nhdat) & \ + $(subst /,\,cd $(SRC)) + +#========================================== +# Recover Utility +#========================================== + +$(U)recover.exe: $(RECOVOBJS) + @$(link) $(LFLAGSU) -o$@ $(RECOVOBJS) + + +$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)/win32api.h + @$(cc) $(CFLAGSU) -o$@ $(U)recover.c + +#========================================== +# Tile Mapping +#========================================== + +$(SRC)/tile.c: $(U)tilemap.exe + @echo A new $@ has been created + @$(U)tilemap + +$(U)tilemap.exe: $(O)tilemap.o + @$(link) $(LFLAGSU) -o$@ $(O)tilemap.o + +$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H) + @$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c + +$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H) + @$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)\tilemap.c + +$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H) + @$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c + +$(O)gifread.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H) + @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/gifread.c + +$(O)gifrd32.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H) + @$(CC) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/gifread.c + +$(O)ppmwrite.o: $(WSHR)/ppmwrite.c $(CONFIG_H) $(TILE_H) + @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/ppmwrite.c + +$(O)tiletext.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H) + @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c + +$(O)tilete32.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H) + @$(CC) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tiletext.c + +#========================================== +# Optional Tile Utilities +#========================================== + +$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(GIFREADERS) $(TEXT_IO) + +$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(GIFREADERS32) $(TEXT_IO32) + + +$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(PPMWRITERS) $(TEXT_IO) + + +ifeq "$(GRAPHICAL)" "Y" +$(TILEBMP16): $(TILEUTIL16) $(TILEFILES) + @echo Creating 16x16 binary tile files (this may take some time) + $(subst /,\,@$(U)tile2bmp $(TILEBMP16)) +#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32) +# @echo Creating 32x32 binary tile files (this may take some time) +# $(subst /,\,@$(U)til2bm32 $(TILEBMP32)) +else +$(TILEBMP16): +$(TILEBMP32): +endif + +$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(O)tile2bmp.o $(TEXT_IO) + +$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32) + @echo Linking $@... + @$(link) $(LFLAGSU) -o$@ $(O)til2bm32.o $(TEXT_IO32) + +$(O)tile2bmp.o: $(WIN32)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h + @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WIN32)/tile2bmp.c + +$(O)til2bm32.o: $(WIN32)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h + @$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WIN32)/til2bm32.c + +#========================================== +# Housekeeping +#========================================== + +spotless: clean +ifneq "$(OBJ)" "" + -rmdir $(OBJ) /s /Q +endif + $(subst /,\,if exist graphicschk del graphicschk) + $(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h) + $(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h) + $(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h) + $(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h) + $(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c) + $(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c) + $(subst /,\,if exist $(U)*.lnk del $(U)*.lnk) + $(subst /,\,if exist $(U)*.map del $(U)*.map) + $(subst /,\,if exist $(DAT)/data del $(DAT)/data) + $(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors) + $(subst /,\,if exist $(DAT)/???-fil?.lev del $(DAT)/???-fil?.lev) + $(subst /,\,if exist $(DAT)/???-goal.lev del $(DAT)/???-goal.lev) + $(subst /,\,if exist $(DAT)/???-loca.lev del $(DAT)/???-loca.lev) + $(subst /,\,if exist $(DAT)/???-strt.lev del $(DAT)/???-strt.lev) + $(subst /,\,if exist $(DAT)/air.lev del $(DAT)/air.lev) + $(subst /,\,if exist $(DAT)/asmodeus.lev del $(DAT)/asmodeus.lev) + $(subst /,\,if exist $(DAT)/astral.lev del $(DAT)/astral.lev) + $(subst /,\,if exist $(DAT)/baalz.lev del $(DAT)/baalz.lev) + $(subst /,\,if exist $(DAT)/bigrm-*.lev del $(DAT)/bigrm-*.lev) + $(subst /,\,if exist $(DAT)/castle.lev del $(DAT)/castle.lev) + $(subst /,\,if exist $(DAT)/data del $(DAT)/data) + $(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon) + $(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf) + $(subst /,\,if exist $(DAT)/earth.lev del $(DAT)/earth.lev) + $(subst /,\,if exist $(DAT)/fakewiz?.lev del $(DAT)/fakewiz?.lev) + $(subst /,\,if exist $(DAT)/fire.lev del $(DAT)/fire.lev) + $(subst /,\,if exist $(DAT)/juiblex.lev del $(DAT)/juiblex.lev) + $(subst /,\,if exist $(DAT)/knox.lev del $(DAT)/knox.lev) + $(subst /,\,if exist $(DAT)/medusa-?.lev del $(DAT)/medusa-?.lev) + $(subst /,\,if exist $(DAT)/mine*.lev del $(DAT)/mine*.lev) + $(subst /,\,if exist $(DAT)/options del $(DAT)/options) + $(subst /,\,if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions) + $(subst /,\,if exist $(DAT)\guioptions del $(DAT)\guioptions) + $(subst /,\,if exist $(DAT)/oracle.lev del $(DAT)/oracle.lev) + $(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles) + $(subst /,\,if exist $(DAT)/orcus.lev del $(DAT)/orcus.lev) + $(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors) + $(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat) + $(subst /,\,if exist $(DAT)/sanctum.lev del $(DAT)/sanctum.lev) + $(subst /,\,if exist $(DAT)/soko?-?.lev del $(DAT)/soko?-?.lev) + $(subst /,\,if exist $(DAT)/tower?.lev del $(DAT)/tower?.lev) + $(subst /,\,if exist $(DAT)/valley.lev del $(DAT)/valley.lev) + $(subst /,\,if exist $(DAT)/water.lev del $(DAT)/water.lev) + $(subst /,\,if exist $(DAT)/wizard?.lev del $(DAT)/wizard?.lev) + $(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag) + $(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c) + $(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c) + $(subst /,\,if exist $(U)recover.exe del $(U)recover.exe) + $(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst) + $(subst /,\,if exist nhdat. del nhdat.) + +clean: + $(subst /,\,if exist $(O)*.o del $(O)*.o) + $(subst /,\,if exist $(O)utility.tag del $(O)utility.tag) + $(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe) + $(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe) + $(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe) + $(subst /,\,if exist $(SRC)/*.lnk del $(SRC)/*.lnk) + $(subst /,\,if exist $(SRC)/*.map del $(SRC)/*.map) + $(subst /,\,if exist $(TILEBMP16) del $(TILEBMP16)) + $(subst /,\,if exist $(TILEBMP32) del $(TILEBMP32)) + +#=================================================================== +# OTHER DEPENDENCIES +#=================================================================== + +# +# dat dependencies +# + +$(DAT)/data: $(O)utility.tag $(DATABASE) + $(subst /,\,$(U)makedefs -d) + +$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal + $(subst /,\,$(U)makedefs -r) + +$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt + $(subst /,\,$(U)makedefs -q) + +$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt + $(subst /,\,$(U)makedefs -h) + +$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def + $(subst /,\,$(U)makedefs -e) + $(subst /,\,cd $(DAT)) & \ + $(subst /,\,$(U)dgn_comp dungeon.pdf) & \ + $(subst /,\,cd $(SRC)) + +# +# NT dependencies +# + +$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)/win32api.h $(NTSYS)/nttty.c + @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(NTSYS)/nttty.c +$(O)winnt.o: $(HACK_H) $(INCL)/win32api.h $(NTSYS)/winnt.c + @$(cc) $(CFLAGS) -o$@ $(NTSYS)/winnt.c +$(O)ntsound.o: $(HACK_H) $(NTSYS)/ntsound.c + @$(cc) $(CFLAGS) -o$@ $(NTSYS)/ntsound.c +$(O)mapimail.o: $(HACK_H) $(INCL)/nhlan.h $(NTSYS)/mapimail.c + @$(cc) $(CFLAGS) -DMAPI_VERBOSE -o$@ $(NTSYS)/mapimail.c + +# +# util dependencies +# + +$(O)panic.o: $(U)panic.c $(CONFIG_H) + @$(cc) $(CFLAGS) -o$@ $(U)panic.c + +# +# The rest are stolen from sys/unix/Makefile.src, +# and -c (which is included in CFLAGS) substituted +# with -o$@ , but otherwise untouched. That +# means that there is some irrelevant stuff +# in here, but maintenance should be easier. +# +$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h + $(cc) $(CFLAGS) -o$@ ../sys/atari/tos.c +$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \ + $(INCL)/win32api.h + $(cc) $(CFLAGS) -o$@ ../sys/share/pcmain.c +$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/share/pcsys.c +$(O)pctty.o: ../sys/share/pctty.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/share/pctty.c +$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/share/pcunix.c +$(O)random.o: ../sys/share/random.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/share/random.c +$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h + $(cc) $(CFLAGS) -o$@ ../sys/share/ioctl.c +$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/share/unixtty.c +$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h + $(cc) $(CFLAGS) -o$@ ../sys/unix/unixmain.c +$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H) + $(cc) $(CFLAGS) -o$@ ../sys/unix/unixunix.c +$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h + $(cc) $(CFLAGS) -o$@ ../sys/be/bemain.c +$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h + $(cc) $(CFLAGS) -o$@ ../win/tty/getline.c +$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h + $(cc) $(CFLAGS) -o$@ ../win/tty/termcap.c +$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h + $(cc) $(CFLAGS) -o$@ ../win/tty/topl.c +$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \ + $(INCL)/patchlevel.h $(INCL)/tcap.h + $(cc) $(CFLAGS) -o$@ ../win/tty/wintty.c +$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \ + $(CONFIG_H) + $(cc) $(CFLAGS) -o$@ ../win/X11/Window.c +$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H) + $(cc) $(CFLAGS) -o$@ ../win/X11/dialogs.c +$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \ + $(INCL)/patchlevel.h ../win/X11/nh72icon \ + ../win/X11/nh56icon ../win/X11/nh32icon + $(cc) $(CFLAGS) -o$@ ../win/X11/winX.c +$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \ + $(INCL)/winX.h $(INCL)/tile2x11.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winmap.c +$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winmenu.c +$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winmesg.c +$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \ + $(INCL)/winX.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winmisc.c +$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winstat.c +$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h + $(cc) $(CFLAGS) -o$@ ../win/X11/wintext.c +$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h + $(cc) $(CFLAGS) -o$@ ../win/X11/winval.c +$(O)tile.o: $(SRC)/tile.c $(HACK_H) +$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \ + ../win/gnome/gnmain.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnaskstr.c +$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \ + ../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnbind.c +$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnglyph.c +$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \ + ../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \ + $(INCL)/date.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmain.c +$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \ + ../win/gnome/gnsignal.h $(HACK_H) + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmap.c +$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \ + ../win/gnome/gnbind.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmenu.c +$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmesg.c +$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \ + ../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H) + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnopts.c +$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \ + ../win/gnome/gnmain.h $(HACK_H) + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnplayer.c +$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \ + ../win/gnome/gnmain.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnsignal.c +$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \ + ../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \ + ../win/gnome/gnomeprv.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnstatus.c +$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \ + ../win/gnome/gn_rip.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gntext.c +$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h + $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnyesno.c +$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \ + $(INCL)/patchlevel.h $(INCL)/wingem.h + $(cc) $(CFLAGS) -o$@ ../win/gem/wingem.c +$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \ + $(INCL)/wintype.h $(INCL)/wingem.h + $(cc) $(CFLAGS) -o$@ ../win/gem/wingem1.c +$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h + $(cc) $(CFLAGS) -o$@ ../win/gem/load_img.c +$(O)tile.o: tile.c $(HACK_H) +$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \ + $(INCL)/dlb.h $(INCL)/patchlevel.h $(INCL)/qt_win.h \ + $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \ + $(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc + $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_win.cpp +$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h + $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_clust.cpp +$(O)allmain.o: allmain.c $(HACK_H) +$(O)alloc.o: alloc.c $(CONFIG_H) +$(O)apply.o: apply.c $(HACK_H) $(INCL)/edog.h +$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h +$(O)attrib.o: attrib.c $(HACK_H) $(INCL)/artifact.h +$(O)ball.o: ball.c $(HACK_H) +$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h +$(O)botl.o: botl.c $(HACK_H) +$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h +$(O)dbridge.o: dbridge.c $(HACK_H) +$(O)decl.o: decl.c $(HACK_H) +$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h +$(O)dig.o: dig.c $(HACK_H) $(INCL)/edog.h +$(O)display.o: display.c $(HACK_H) +$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h +$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h +$(O)do_name.o: do_name.c $(HACK_H) +$(O)do_wear.o: do_wear.c $(HACK_H) +$(O)dog.o: dog.c $(HACK_H) $(INCL)/edog.h +$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h +$(O)dokick.o: dokick.c $(HACK_H) $(INCL)/eshk.h +$(O)dothrow.o: dothrow.c $(HACK_H) +$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h +$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h +$(O)eat.o: eat.c $(HACK_H) +$(O)end.o: end.c $(HACK_H) $(INCL)/eshk.h $(INCL)/dlb.h +$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h +$(O)exper.o: exper.c $(HACK_H) +$(O)explode.o: explode.c $(HACK_H) +$(O)extralev.o: extralev.c $(HACK_H) +$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h +$(O)fountain.o: fountain.c $(HACK_H) +$(O)hack.o: hack.c $(HACK_H) +$(O)hacklib.o: hacklib.c $(HACK_H) +$(O)invent.o: invent.c $(HACK_H) $(INCL)/artifact.h +$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h +$(O)lock.o: lock.c $(HACK_H) +$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h +$(O)makemon.o: makemon.c $(HACK_H) $(INCL)/epri.h $(INCL)/emin.h \ + $(INCL)/edog.h +$(O)mapglyph.o: mapglyph.c $(HACK_H) +$(O)mcastu.o: mcastu.c $(HACK_H) +$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h +$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h +$(O)minion.o: minion.c $(HACK_H) $(INCL)/emin.h $(INCL)/epri.h +$(O)mklev.o: mklev.c $(HACK_H) +$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h +$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h +$(O)mkobj.o: mkobj.c $(HACK_H) $(INCL)/artifact.h +$(O)mkroom.o: mkroom.c $(HACK_H) +$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h +$(O)mondata.o: mondata.c $(HACK_H) $(INCL)/eshk.h $(INCL)/epri.h +$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h +$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \ + $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \ + $(INCL)/dungeon.h $(INCL)/eshk.h $(INCL)/vault.h \ + $(INCL)/epri.h $(INCL)/color.h +$(O)mplayer.o: mplayer.c $(HACK_H) +$(O)mthrowu.o: mthrowu.c $(HACK_H) +$(O)muse.o: muse.c $(HACK_H) $(INCL)/edog.h +$(O)music.o: music.c $(HACK_H) #interp.c +$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h +$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \ + $(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h +$(O)objnam.o: objnam.c $(HACK_H) +$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \ + $(HACK_H) $(INCL)/tcap.h +$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h +$(O)pickup.o: pickup.c $(HACK_H) +$(O)pline.o: pline.c $(HACK_H) $(INCL)/epri.h +$(O)polyself.o: polyself.c $(HACK_H) +$(O)potion.o: potion.c $(HACK_H) +$(O)pray.o: pray.c $(HACK_H) $(INCL)/epri.h +$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/eshk.h \ + $(INCL)/epri.h $(INCL)/emin.h +$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h +$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h +$(O)read.o: read.c $(HACK_H) +$(O)rect.o: rect.c $(HACK_H) +$(O)region.o: region.c $(HACK_H) +$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h +$(O)rip.o: rip.c $(HACK_H) +$(O)rnd.o: rnd.c $(HACK_H) +$(O)role.o: role.c $(HACK_H) +$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h +$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h +$(O)shk.o: shk.c $(HACK_H) $(INCL)/eshk.h +$(O)shknam.o: shknam.c $(HACK_H) $(INCL)/eshk.h +$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h +$(O)sounds.o: sounds.c $(HACK_H) $(INCL)/edog.h +$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h +$(O)spell.o: spell.c $(HACK_H) +$(O)steal.o: steal.c $(HACK_H) +$(O)steed.o: steed.c $(HACK_H) +$(O)teleport.o: teleport.c $(HACK_H) +$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h +$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(INCL)/patchlevel.h +$(O)track.o: track.c $(HACK_H) +$(O)trap.o: trap.c $(HACK_H) +$(O)u_init.o: u_init.c $(HACK_H) +$(O)uhitm.o: uhitm.c $(HACK_H) +$(O)vault.o: vault.c $(HACK_H) $(INCL)/vault.h +$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(INCL)/patchlevel.h +$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h +$(O)weapon.o: weapon.c $(HACK_H) +$(O)were.o: were.c $(HACK_H) +$(O)wield.o: wield.c $(HACK_H) +$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h +$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h +$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h +$(O)worn.o: worn.c $(HACK_H) +$(O)write.o: write.c $(HACK_H) +$(O)zap.o: zap.c $(HACK_H) + +# end of file +