visual studio project update; also recover.c
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@@ -49,6 +49,8 @@ extern unsigned _stklen = STKSIZ;
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/* SAVESIZE is defined in "fnamesiz.h" */
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/* SAVESIZE is defined in "fnamesiz.h" */
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char savename[SAVESIZE]; /* holds relative path of save file from playground */
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char savename[SAVESIZE]; /* holds relative path of save file from playground */
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DISABLE_WARNING_UNREACHABLE_CODE
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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@@ -136,6 +138,8 @@ main(int argc, char *argv[])
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return 0;
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return 0;
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}
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}
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RESTORE_WARNINGS
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static char lock[256];
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static char lock[256];
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void
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void
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@@ -23,6 +23,16 @@
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<Import Project="common.props" />
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<Import Project="common.props" />
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<Import Project="dirs.props" />
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<Import Project="dirs.props" />
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<Import Project="files.props" />
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<Import Project="files.props" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(SysShareDir)uudecode.c" />
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<ClCompile Include="$(SysShareDir)uudecode.c" />
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</ItemGroup>
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</ItemGroup>
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