Fix vision in guard created corridor
... when hero angers the guard, the guard's previous location didn't get the vision blocking fixed.
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@@ -959,6 +959,7 @@ gd_move(struct monst *grd)
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mnexto(grd, RLOC_NOMSG);
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mnexto(grd, RLOC_NOMSG);
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levl[m][n].typ = egrd->fakecorr[0].ftyp;
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levl[m][n].typ = egrd->fakecorr[0].ftyp;
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levl[m][n].flags = egrd->fakecorr[0].flags;
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levl[m][n].flags = egrd->fakecorr[0].flags;
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recalc_block_point(m, n);
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del_engr_at(m, n);
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del_engr_at(m, n);
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newsym(m, n);
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newsym(m, n);
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return -1;
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return -1;
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