diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index d0a068fce..76b5eac0d 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1,4 +1,4 @@ -NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1578 $ $NHDT-Date: 1764044196 2025/11/24 20:16:36 $ +NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1580 $ $NHDT-Date: 1764109066 2025/11/25 22:17:46 $ General Fixes and Modified Features ----------------------------------- @@ -1541,6 +1541,7 @@ on arboreal levels (Ranger quest) where STONE terrain is treated as TREE, an object at a tree location would be described as "embedded in stone" an item at an ordinary tree location, whether the level is arboreal or not, would be described as itself with no mention of the tree +some types of shopkeeper now start with a scroll of charging Fixes to 3.7.0-x General Problems Exposed Via git Repository diff --git a/src/shknam.c b/src/shknam.c index ecf12f938..657487ed8 100644 --- a/src/shknam.c +++ b/src/shknam.c @@ -1,4 +1,4 @@ -/* NetHack 3.7 shknam.c $NHDT-Date: 1736530208 2025/01/10 09:30:08 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.82 $ */ +/* NetHack 3.7 shknam.c $NHDT-Date: 1764109114 2025/11/25 22:18:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.86 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2011. */ /* NetHack may be freely redistributed. See license for details. */ @@ -682,6 +682,10 @@ shkinit(const struct shclass *shp, struct mkroom *sroom) mkmonmoney(shk, 1000L + 30L * (long) rnd(100)); /* initial capital */ if (shp->shknms == shkrings) (void) mongets(shk, TOUCHSTONE); + if (shp->shknms == shktools || shp->shknms == shkwands || + (shp->shknms == shkrings && rn2(2)) || + (shp->shknms == shkgeneral && rn2(5))) + (void) mongets(shk, SCR_CHARGING); nameshk(shk, shp->shknms); return sh;