fix #K4172 - selling all into container
When using #loot to put items into a shop-owned container on a shop's floor, you are asked "Sell it? [ynaq] (n)" for each item, but the 'a' and 'q' choices only worked as y or n for the current item. By the next one, the preferred answer had been reset to default and ynaq was asked again. Set a flag in use_container() to have in_container() set the sell vs don't sell state for the first item but not for any others. Reset the state at the end of use_container() instead of after each item in in_container(). This bug was present in 3.6.x, also in 3.4.3, and probably earlier.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 decl.c $NHDT-Date: 1706079841 2024/01/24 07:04:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.314 $ */
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/* NetHack 3.7 decl.c $NHDT-Date: 1720074480 2024/07/04 06:28:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.334 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -792,6 +792,7 @@ static const struct instance_globals_s g_init_s = {
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(struct menucoloring *) 0, /* save_colorings */
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FALSE, /* simple_options_help */
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/* pickup.c */
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FALSE, /* sellobj_first */
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FALSE, /* shop_filter */
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/* pline.c */
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#ifdef DUMPLOG_CORE
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20
src/pickup.c
20
src/pickup.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 pickup.c $NHDT-Date: 1707521383 2024/02/09 23:29:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.370 $ */
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/* NetHack 3.7 pickup.c $NHDT-Date: 1720074481 2024/07/04 06:28:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.374 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2608,12 +2608,14 @@ in_container(struct obj *obj)
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if (obj->oclass != COIN_CLASS) {
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/* sellobj() will take an unpaid item off the shop bill */
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was_unpaid = obj->unpaid ? TRUE : FALSE;
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/* don't sell when putting the item into your own container,
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* but handle billing correctly */
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sellobj_state(gc.current_container->no_charge
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? SELL_DONTSELL : SELL_DELIBERATE);
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if (gs.sellobj_first) {
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/* don't sell when putting the item into your own container,
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but handle billing correctly */
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sellobj_state(gc.current_container->no_charge
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? SELL_DONTSELL : SELL_DELIBERATE);
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gs.sellobj_first = FALSE;
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}
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sellobj(obj, u.ux, u.uy);
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sellobj_state(SELL_NORMAL);
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}
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}
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if (Icebox && !age_is_relative(obj)) {
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@@ -2645,8 +2647,8 @@ in_container(struct obj *obj)
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/* if carried, shop goods will be flagged 'unpaid' and obfree() will
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handle bill issues, but if on floor, we need to put them on bill
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before deleting them (non-shop items will be flagged 'no_charge') */
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if (floor_container
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&& costly_spot(gc.current_container->ox, gc.current_container->oy)) {
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if (floor_container && costly_spot(gc.current_container->ox,
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gc.current_container->oy)) {
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struct obj save_no_charge;
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save_no_charge.no_charge = gc.current_container->no_charge;
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@@ -2943,6 +2945,7 @@ use_container(
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long loss;
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ga.abort_looting = FALSE;
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gs.sellobj_first = TRUE; /* in_container() should call sellobj_state() */
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emptymsg[0] = '\0';
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if (!u_handsy())
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@@ -3176,6 +3179,7 @@ use_container(
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update_inventory();
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}
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sellobj_state(SELL_NORMAL); /* in case in_container() set it */
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*objp = gc.current_container; /* might have become null */
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if (gc.current_container)
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gc.current_container = 0; /* avoid hanging on to stale pointer */
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