fix #K4172 - selling all into container

When using #loot to put items into a shop-owned container on a shop's
floor, you are asked "Sell it? [ynaq] (n)" for each item, but the 'a'
and 'q' choices only worked as y or n for the current item.  By the
next one, the preferred answer had been reset to default and ynaq was
asked again.

Set a flag in use_container() to have in_container() set the sell vs
don't sell state for the first item but not for any others.  Reset
the state at the end of use_container() instead of after each item in
in_container().

This bug was present in 3.6.x, also in 3.4.3, and probably earlier.
This commit is contained in:
PatR
2024-07-03 23:28:05 -07:00
parent 7fa328fda3
commit 10c85d68bb
4 changed files with 23 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 decl.c $NHDT-Date: 1706079841 2024/01/24 07:04:01 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.314 $ */
/* NetHack 3.7 decl.c $NHDT-Date: 1720074480 2024/07/04 06:28:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.334 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -792,6 +792,7 @@ static const struct instance_globals_s g_init_s = {
(struct menucoloring *) 0, /* save_colorings */
FALSE, /* simple_options_help */
/* pickup.c */
FALSE, /* sellobj_first */
FALSE, /* shop_filter */
/* pline.c */
#ifdef DUMPLOG_CORE