Preserve inactive level clocks on save pr #1677

Close #1677
This commit is contained in:
Crissman Loomis
2026-09-11 09:37:45 -04:00
committed by nhmall
parent 02dda03f56
commit 1106456195
2 changed files with 14 additions and 8 deletions
+2
View File
@@ -338,3 +338,5 @@ switch to using LUA_VERSION_NUM instead of LUA_VERSION_RELEASE_NUM for Lua
version checking
include a set of decals (petmark and pilemark) in win/share/decals.txt
and adjust tile processing to include it
preserve inactive level timestamps across saving and restoring so that
monster catch-up, including tameness loss, retains time spent away