Fix vibrating square
The Gehennom changes broke the vibrating square, allowing hero to go down into the Sanctum via stairs without performing the invocation. Fix this by making the hellfill lua check for invocation level, and placing down the vibrating square trap, instead of stairs.
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@@ -257,6 +257,10 @@ hells[hellno]();
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--
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des.stair("up")
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des.stair("down")
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if (u.invocation_level) then
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des.trap("vibrating square");
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else
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des.stair("down")
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end
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populatemaze();
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