Fix vibrating square
The Gehennom changes broke the vibrating square, allowing hero to go down into the Sanctum via stairs without performing the invocation. Fix this by making the hellfill lua check for invocation level, and placing down the vibrating square trap, instead of stairs.
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@@ -1411,6 +1411,7 @@ extern void create_maze(int, int, boolean);
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extern void wallification(coordxy, coordxy, coordxy, coordxy);
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extern void fix_wall_spines(coordxy, coordxy, coordxy, coordxy);
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extern void walkfrom(coordxy, coordxy, schar);
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extern void pick_vibrasquare_location(void);
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extern void makemaz(const char *);
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extern void mazexy(coord *);
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extern void get_level_extends(coordxy *, coordxy *, coordxy *, coordxy *);
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