context-sensitive dipping
Normally dipping gets the thing to dip first and what to dip it into second and the item-action handling knows that. I'm not sure why that wasn't working as intended and I couldn't figure out how to make it do that, so went another way: this adds an internal extended command that executes an alternate dip routine which gets the potion to dip into first and the thing to dip into it second. The #dip command should allow an 'm' prefix to skip fountains and pools, similar to how eating accepts it to skip food on the floor. But this doesn't implement that.
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@@ -2554,7 +2554,8 @@ struct ext_func_tab extcmdlist[] = {
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do_run_southwest, MOVEMENTCMD | CMD_M_PREFIX, NULL },
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/* internal commands: only used by game core, not available for user */
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{ '\0', "clicklook", NULL, doclicklook, INTERNALCMD, NULL },
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{ '\0', "clicklook", NULL, doclicklook, INTERNALCMD, NULL },
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{ '\0', "altdip", NULL, dip_into, INTERNALCMD, NULL },
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{ '\0', (char *) 0, (char *) 0, donull, 0, (char *) 0 } /* sentinel */
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};
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