Merge branch 'master' into nhmall-booktribute
Conflicts: doc/fixes35.0 include/extern.h src/mkobj.c src/mon.c src/objnam.c win/share/objects.txt
This commit is contained in:
@@ -6,7 +6,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "March 27, 2015
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.ds f2 "April 12, 2015
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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.\" .PS word
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@@ -3007,6 +3007,9 @@ A string explaining how to recover a game on this system (no default value).
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SEDUCE
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0 or 1 to disable or enable, respectively, the SEDUCE option (see the source
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for details on this function).
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.lp
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CHECK_SAVE_UID
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0 or 1 to disable or enable, respectively, the UID checking for savefiles.
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.pg
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The following options affect the score file:
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.pg
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@@ -3281,16 +3284,6 @@ successors originally by \fBDaniel Thaler\fP and then by \fBAlex Smith\fP,
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and Dynahack by \fBTung Nguyen\fP. Some of those variants continue to be
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developed, maintained, and enjoyed by the community to this day.
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.pg
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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devteam's official nethack.org website to that effect, stating that there
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would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6
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.pg
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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@@ -3299,25 +3292,34 @@ as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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Leading up to the release of 3.6.0 in early 2015, new members
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\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
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joined the NetHack development team,
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joined the NetHack development team.
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.pg
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\fB3.6.0 TODO insert apprpriate description of 3.6.0 here
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In September 2014, an interim snapshot of the code under development was
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released publicly by other parties. Since that code was a work-in-progress
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and had not gone through a period of debugging, it was decided that the
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version numbers present on that code snapshot would be retired and never
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used in an official NetHack release. An announcement was posted on the
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devteam's official nethack.org website to that effect, stating that there
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would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6. The 3.6
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version merges work done by the development team since the previous release with
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some of the beloved community patches. Many bugs were fixed and some code was
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restructured.
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.pg
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\fBThe development team, as well as \fBSteve VanDevender\fP and
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\fBKevin Smolkowski\fP ensured that NetHack 3.6.0 continued to operate on
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various Unix flavors as well as maintaining the X11 interface.
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various Unix flavors and maintained the X11 interface.
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.pg
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\fBKen Lorber\fP, \fBHaoyang Wang\fP, \fBPat Rankin\fP, and \fBDean Luick\fP
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maintained the port of NetHack 3.6.0 for Mac.
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.pg
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\fBMichael Allison\fP, \fBDerek S. Ray\fP, \fBYitzhak Sapir\fP,
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\fBAlex Kompel\fP, and \fBDavid Cohrs\fP maintained the port of
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\fBAlex Kompel\fP, and \fBDion Nicolaas\fP maintained the port of
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NetHack 3.6.0 for Microsoft Windows.
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.pg
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\fBJeff Bailey\fP created and maintained a port of NetHack 3.6.0 for Chrome.
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.pg
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TODO \fBAlex Kompel\fP maintained a port of NetHack 3.6.0 to Windows Phone.
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.pg
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\fBThis version of the game is special in a particular way. Near the end of
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the development of 3.6, one of the significant inspirations for many of the
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humorous and fun features found in the game, author \fBTerry Pratchett\fP,
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@@ -33,7 +33,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.122 $ $Date: 2015/03/27 06:00:00 $
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% $Revision: 1.122 $ $Date: 2015/04/12 06:00:00 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -46,7 +46,7 @@
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%.au
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\author{Eric S. Raymond\\
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(Edited and expanded for 3.6)}
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\date{March 27, 2015}
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\date{April 12, 2015}
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\maketitle
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@@ -3597,6 +3597,9 @@ A string explaining how to recover a game on this system (no default value).
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\item[\ib{SEDUCE}]
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0 or 1 to disable or enable, respectively, the SEDUCE option (see the source)
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for details on this function.
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%.lp
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\item[\ib{CHECK\_SAVE\_UID}]
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0 or 1 to disable or enable, respectively, the UID checking for savefiles.
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\elist
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%.pg
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@@ -3952,6 +3955,18 @@ originally by Daniel Thaler and then by Alex Smith, and
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Dynahack by Tung Nguyen. Some of those variants continue to be developed,
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maintained, and enjoyed by the community to this day.
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of {\it Warwick Allison},
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
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{\it Mike Stephenson}, {\it Janet Walz}, and {\it Paul Winner}.
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Leading up to the release of 3.6.0 in early 2015, new members
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{\it Sean Hunt}, {\it Pasi Kallinen}, and {\it Derek S. Ray}
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joined the NetHack development team.
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%.pg
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\medskip
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In September 2014, an interim snapshot of the code under development was
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@@ -3964,47 +3979,31 @@ would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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%.pg
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\medskip
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In January 2015, preparation began for the release of NetHack 3.6
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of {\it Warwick Allison},
|
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{\it Michael Allison}, {\it Ken Arromdee},
|
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{\it David Cohrs}, {\it Jessie Collet},
|
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
|
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{\it Mike Stephenson}, {\it Janet Walz}, and {\it Paul Winner}.
|
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Leading up to the release of 3.6.0 in early 2015, new members
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{\it Sean Hunt}, {\it Pasi Kallinen}, and {\it Derek S. Ray}
|
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joined the NetHack development team,
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%.pg
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\medskip
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3.6.0 TODO insert apprpriate description of 3.6.0 here
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In January 2015, preparation began for the release of NetHack 3.6.
|
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The 3.6 version merges work done by the development team since the previous
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release with some of the beloved community patches. Many bugs were fixed
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and some code was restructured.
|
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|
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%.pg
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\medskip
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The development team, as well as {\it Steve VanDevender} and
|
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{\it Kevin Smolkowski} ensured that NetHack 3.6.0 continued to operate on
|
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various Unix flavors as well as maintaining the X11 interface.
|
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various Unix flavors and maintained the X11 interface.
|
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|
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%.pg
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{\it Ken Lorber}, {\it Haoyang Wang}, {\it Pat Rankin}, and {\it Dean Luick}
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maintained the port of NetHack 3.6.0 for Mac.
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%.pg
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\medskip
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{\it Michael Allison}, {\it Derek S. Ray}, {\it Yitzhak Sapir},
|
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{\it Alex Kompel}, and {\it David Cohrs} maintained the port of
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{\it Alex Kompel}, and {\it Dion Nicolaas} maintained the port of
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NetHack 3.6.0 for Microsoft Windows.
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%.pg
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\medskip
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{\it Jeff Bailey} created and maintained a port of NetHack 3.6.0 for Chrome.
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|
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%.pg
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\medskip
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{\it Alex Kompel} maintained a port of NetHack 3.6.0 to Windows Phone. <FIXME>?
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%.pg
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\medskip
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This version of the game is special in a particular way. Near the end of
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@@ -894,6 +894,9 @@ non-pet rust monsters would eat rust-proofed non-digestibles but ignore
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kicking a grave may topple the gravestone
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allow showing legal positions for stinking cloud, jumping and polearms
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when asked for a location
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cloned creatures (of any type) don't deathdrop items
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pudding corpses behave somewhat differently than before
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mithril armor should have silver color
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Platform- and/or Interface-Specific Fixes
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@@ -1112,6 +1115,7 @@ show more explicit reason why player was helpless at death
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added new hallucinatory-only gods
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options to create the character blind or nudist
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moving clouds on the plane of air
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disclose extinct species alongside genocided ones
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tribute to Terry Pratchett
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@@ -1153,7 +1157,7 @@ adopt/adapt/improve Dungeon Overview
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Aardvark Joe's Extended Logfile
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Michael Deutschmann's use_darkgray
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Clive Crous' dark_room
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Jukka Lahtinen's sortloot
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sortloot by Jeroen Demeyer and Jukka Lahtinen
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Code Cleanup and Reorganization
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