build fix for mummy wrapping changes
Not sure how I overlooked this earlier, but the warning about wrong pointer type is showing up plainly now. Fix that.
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@@ -1076,7 +1076,7 @@ break_armor(void)
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useup(uarmu);
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useup(uarmu);
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}
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}
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} else if (sliparm(uptr)) {
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} else if (sliparm(uptr)) {
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if ((otmp = uarm) != 0 && racial_exception(uptr, otmp) < 1) {
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if ((otmp = uarm) != 0 && racial_exception(&g.youmonst, otmp) < 1) {
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if (donning(otmp))
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if (donning(otmp))
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cancel_don();
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cancel_don();
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Your("armor falls around you!");
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Your("armor falls around you!");
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