more wielded/quivered iron ball
There was at least one more special case aside from throwing (jetisoning items to reduce weight after falling in water) which have needed the same extra code. This is a more general fix.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)extern.h 3.4 2002/03/09 */
|
||||
/* SCCS Id: @(#)extern.h 3.4 2002/03/29 */
|
||||
/* Copyright (c) Steve Creps, 1988. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -1844,7 +1844,7 @@ E long FDECL(somegold, (long));
|
||||
E long NDECL(somegold);
|
||||
#endif
|
||||
E void FDECL(stealgold, (struct monst *));
|
||||
E void FDECL(remove_worn_item, (struct obj *));
|
||||
E void FDECL(remove_worn_item, (struct obj *,BOOLEAN_P));
|
||||
E int FDECL(steal, (struct monst *, char *));
|
||||
E int FDECL(mpickobj, (struct monst *,struct obj *));
|
||||
E void FDECL(stealamulet, (struct monst *));
|
||||
|
||||
Reference in New Issue
Block a user