diff --git a/dat/opthelp b/dat/opthelp index a5c7d9111..68eb53215 100644 --- a/dat/opthelp +++ b/dat/opthelp @@ -48,6 +48,7 @@ nudist start your character without armor [False] null allow nulls to be sent to your terminal [True] try turning this option off (forcing NetHack to use its own delay code) if moving objects seem to teleport across rooms +pauper start your character with no possessions [False] perm_invent keep inventory in a permanent window [False] pickup_stolen override pickup_types for stolen objects [True] pickup_thrown override pickup_types for thrown objects [True] diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 2ba4aafd1..03aefb6f9 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -3399,6 +3399,14 @@ not penalized for being spoken to by an angry god, priest(ess), or other religious figure; a true atheist would hear the words but attach no special meaning to them. .pg +A pauper starts the game with no possessions, no spells, and no weapon or +spell skills (and if playing as a knight, your pony will not have a saddle). +Can only be initiated by starting a new game with \f(CROPTIONS=pauper\fP +set in your run-time configurtion file or \f(CRNETHACKOPTIONS\fP environment +variable. +Once the game is underway, you can acquire and use items, spells, and skills +in the usual way. +.pg Most players fight with a wielded weapon (or tool intended to be wielded as a weapon). Another challenge is to win the game without using such a wielded weapon. You are still permitted to throw, @@ -3555,7 +3563,8 @@ the Castle level's drawbridge or can be given to you via prayer boon. and \fIPauper\fP are also conducts, and they can only be enabled by setting the correspondingly named option in NETHACKOPTIONS or run-time configuration file prior to game start. -In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the conduct. +In the case of \fIBlind\fP and \fIDeaf\fP, the option also enforces the +conduct. They aren't really significant accomplishments unless/until you make substantial progress into the dungeon. . @@ -4488,6 +4497,10 @@ The positive (no \(oq!\(cq) and negative (with \(oq!\(cq) entries can be intermixed. .lp pauper Start the character with no possessions (default false). Persistent. +.lp "" +Also start with no spells or skills, which are tied to starting equipment. +Does not inhibit acquiring and using items, spells, and skills once play +has started. .lp perm_invent If true, always display your current inventory in a window (default false). .lp "" diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index d5b6c72a1..ec7c5d80e 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -3654,6 +3654,15 @@ not penalized for being spoken to by an angry god, priest(ess), or other religious figure; a true atheist would hear the words but attach no special meaning to them. +%.pg +A pauper starts the game with no possessions, no spells, and no weapon or +spell skills (and if playing as a knight, your pony will not have a saddle). +Can only be initiated by starting a new game with \texttt{OPTIONS=pauper} +set in your run-time configurtion file or \texttt{NETHACKOPTIONS} environment +variable. +Once the game is underway, you can acquire and use items, spells, and skills +in the usual way. + %.pg Most players fight with a wielded weapon (or tool intended to be wielded as a weapon). Another challenge is to win the game without @@ -3842,7 +3851,8 @@ the Castle level's drawbridge or can be given to you via prayer boon. \textit{Blind}, \textit{Deaf}, \textit{Nudist}, and \textit{Pauper} are also conducts, and they can only be enabled by setting the correspondingly named option in \texttt{NETHACKOPTIONS} or run-time configuration file prior to game start. -In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the conduct. +In the case of \textit{Blind} and \textit{Deaf}, the option also enforces the +conduct. They aren't really significant accomplishments unless/until you make substantial progress into the dungeon. @@ -4900,6 +4910,11 @@ can be intermixed. %.lp \item[pauper] Start the character with no possessions (default false). Persistent. +%.lp "" +\\ +Also start with no spells or skills, which are tied to starting equipment. +Does not inhibit acquiring and using items, spells, and skills once play +has started. %.lp \item[perm\textunderscore invent] If true, always display your current inventory in a window (default is false).