From 12185138d22eb2aee6699e63adeb61dc4e34a9d0 Mon Sep 17 00:00:00 2001 From: PatR Date: Fri, 8 Apr 2022 10:14:44 -0700 Subject: [PATCH] fixes entry for pull request #724 - fountain \ detecting monsters when none are present Give some feedback for monster detection if drinking from a fountain fails to find any monsters. Potion or spell gives "strange feeling" feedback in that situation but fountain didn't report anything. Fixes #724 --- doc/fixes3-7-0.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 019dd8594..4fe33dc70 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -866,6 +866,8 @@ ask to kick a door open, if it's locked and you don't have unlocking tool give a message when stinking cloud is created on top of hero when being life-saved prevents the hero from moving again during current turn, avoid logfile annotation "while helpless" if hero dies a second time +if drinking from a fountain randomly gave the 'detect monsters' effect but + there were no monsters on the level then there was no feedback Fixes to 3.7.0-x Problems that Were Exposed Via git Repository