multi-shot bug

Reading the comments in the previous patch, I realized that keeping
the old behavior for monsters who are shooting multiple missiles was
leaving an obscure but potentially serious bug.  I haven't attempted to
trigger it but 3.4.3 is bound to be vulnerable.
This commit is contained in:
nethack.rankin
2006-12-17 06:26:08 +00:00
parent 212623962e
commit 124040bcb9
2 changed files with 11 additions and 4 deletions
+2
View File
@@ -288,6 +288,8 @@ don't give erroneous "<mon> disppears" message for hero poly'd into quantum
feedback from casting spell of protection was wrong in some situations
can't engrave on floor while inside solid rock, wall, or closed door
remove engravings at drawbridge location when it is opened, closed, or wrecked
monster killed in midst of multi-shot volley throwing/shooting might cause
freed memory to be accessed, potentially triggering a crash
Platform- and/or Interface-Specific Fixes