provide dungeon location in ^X feedback
Dungeon level wasn't included in ^X output, so it wasn't actually giving all status fields and attempting to rely on it when turning off 'status_updates' was leaving a gap in feedback for the player. Add an extra line to the first section where character's name and patron deity are reported, giving current location. |You are in the Dungeons of Doom, on level 5. or |You are in the endgame, on the Elemental Plane of Fire. The information is more explicit than the basic status field, but you can already get similar information via #overview so it isn't giving away extra info.
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@@ -628,6 +628,7 @@ E void FDECL(room_discovered, (int));
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E void FDECL(recbranch_mapseen, (d_level *, d_level *));
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E void FDECL(overview_stats, (winid, const char *, long *, long *));
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E void FDECL(remdun_mapseen, (int));
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E const char *FDECL(endgamelevelname, (char *, int));
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/* ### eat.c ### */
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@@ -2417,6 +2418,7 @@ E void NDECL(timer_sanity_check);
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/* ### topten.c ### */
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E void FDECL(formatkiller, (char *, unsigned, int, BOOLEAN_P));
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E int FDECL(observable_depth, (d_level *));
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E void FDECL(topten, (int, time_t));
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E void FDECL(prscore, (int, char **));
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E struct toptenentry *NDECL(get_rnd_toptenentry);
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