provide dungeon location in ^X feedback
Dungeon level wasn't included in ^X output, so it wasn't actually giving all status fields and attempting to rely on it when turning off 'status_updates' was leaving a gap in feedback for the player. Add an extra line to the first section where character's name and patron deity are reported, giving current location. |You are in the Dungeons of Doom, on level 5. or |You are in the endgame, on the Elemental Plane of Fire. The information is more explicit than the basic status field, but you can already get similar information via #overview so it isn't giving away extra info.
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@@ -71,7 +71,6 @@ STATIC_DCL void FDECL(traverse_mapseenchn, (BOOLEAN_P, winid,
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int, int, int *));
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STATIC_DCL const char *FDECL(seen_string, (XCHAR_P, const char *));
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STATIC_DCL const char *FDECL(br_string2, (branch *));
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STATIC_DCL const char *FDECL(endgamelevelname, (char *, int));
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STATIC_DCL const char *FDECL(shop_string, (int));
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STATIC_DCL char *FDECL(tunesuffix, (mapseen *, char *));
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@@ -2775,7 +2774,7 @@ branch *br;
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}
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/* get the name of an endgame level; topten.c does something similar */
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STATIC_OVL const char *
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const char *
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endgamelevelname(outbuf, indx)
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char *outbuf;
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int indx;
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