provide dungeon location in ^X feedback
Dungeon level wasn't included in ^X output, so it wasn't actually giving all status fields and attempting to rely on it when turning off 'status_updates' was leaving a gap in feedback for the player. Add an extra line to the first section where character's name and patron deity are reported, giving current location. |You are in the Dungeons of Doom, on level 5. or |You are in the endgame, on the Elemental Plane of Fire. The information is more explicit than the basic status field, but you can already get similar information via #overview so it isn't giving away extra info.
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@@ -62,7 +62,6 @@ struct toptenentry {
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STATIC_DCL void FDECL(topten_print, (const char *));
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STATIC_DCL void FDECL(topten_print_bold, (const char *));
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STATIC_DCL xchar FDECL(observable_depth, (d_level *));
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STATIC_DCL void NDECL(outheader);
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STATIC_DCL void FDECL(outentry, (int, struct toptenentry *, BOOLEAN_P));
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STATIC_DCL void FDECL(discardexcess, (FILE *));
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@@ -178,7 +177,7 @@ const char *x;
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putstr(toptenwin, ATR_BOLD, x);
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}
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STATIC_OVL xchar
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int
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observable_depth(lev)
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d_level *lev;
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{
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