lint follow up
Janet wrote: >There is one more new complaint that might cause problems: >explode.c(545): warning: conversion from long may lose accuracy
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@@ -874,7 +874,7 @@ dokick()
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}
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if (rn2(15) && !(maploc->looted & TREE_LOOTED) &&
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(treefruit = rnd_treefruit_at(x, y))) {
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int nfruit = 8-rnl(7), nfall;
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long nfruit = 8L-rnl(7), nfall;
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treefruit->quan = nfruit;
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if (is_plural(treefruit))
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pline("Some %s fall from the tree!", xname(treefruit));
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@@ -883,7 +883,7 @@ dokick()
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nfall = scatter(x,y,2,MAY_HIT,treefruit);
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if ( nfall != nfruit ) {
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/* scatter left some in the tree */
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pline("%d %s got caught in the branches.",
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pline("%ld %s got caught in the branches.",
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nfruit-nfall, xname(treefruit));
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}
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exercise(A_DEX, TRUE);
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@@ -401,7 +401,7 @@ struct scatter_chain {
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*/
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/* returns number of scattered objects */
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int
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long
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scatter(sx,sy,blastforce,scflags, obj)
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int sx,sy; /* location of objects to scatter */
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int blastforce; /* force behind the scattering */
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@@ -418,7 +418,7 @@ struct obj *obj; /* only scatter this obj */
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struct monst *mtmp;
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struct scatter_chain *stmp, *stmp2 = 0;
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struct scatter_chain *schain = (struct scatter_chain *)0;
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int total = 0;
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long total = 0L;
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while ((otmp = individual_object ? obj : level.objects[sx][sy]) != 0) {
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if (otmp->quan > 1L) {
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