corpse_xname() fix
Potential write out of bounds, in front of the block of obufs. Not exploitable but could conceivably trigger a crash.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.117 $ $NHDT-Date: 1583282760 2020/03/04 00:46:00 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.118 $ $NHDT-Date: 1583315888 2020/03/04 09:58:08 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -64,6 +64,8 @@ randomly choosing role could lead to crash via segfault
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if eel bite attack caused hero to move (killed + rehumanized + crawled out
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of water), its grab attack could succeed even if no longer adjacent
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invalid status highlight color could be maliciously used to corrupt memory
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formatting corpse names used internal buffers differently from formatting
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other objects and could potentially clobber memory
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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