Tutorial: eating food

Also document the lua timers a bit more.
This commit is contained in:
Pasi Kallinen
2023-04-04 13:04:35 +03:00
parent 201ee8383e
commit 12dd5323c8
2 changed files with 39 additions and 7 deletions

View File

@@ -321,6 +321,7 @@ Example:
=== peek_timer_at
When does timer at location at x,y trigger?
See <<_timer_types>>.
Example:
@@ -399,6 +400,7 @@ Example:
=== start_timer_at
Start a timer at location x,y, with trigger time of `when` - relative to current turn.
See <<_timer_types>>.
Example:
@@ -409,6 +411,7 @@ Example:
=== stop_timer_at
Stop a timer at location x,y.
See <<_timer_types>>.
Example:
@@ -1404,6 +1407,7 @@ Example:
=== has_timer
Does object have an attached timer of certain type?
See <<_timer_types>>.
Example:
@@ -1414,6 +1418,7 @@ Example:
Peek at an object timer. Returns the turn when timer triggers.
Returns 0 if no such timer attached to the object.
See <<_timer_types>>.
Example:
@@ -1425,7 +1430,7 @@ Example:
Stop object timer(s). Return the turn when timer would have triggered.
Returns 0 if no such timer was attached to the object.
Without a timer type parameters, stops all timers for the object,
and returns nothing.
and returns nothing. See <<_timer_types>>.
Example:
@@ -1435,7 +1440,7 @@ Example:
=== start_timer
Start an object timer.
Start an object timer. See <<_timer_types>>.
Example:
@@ -1494,3 +1499,20 @@ These constants are in the `nhc` table.
| ROWNO | Number of map rows
| DLB | 1 or 0, depending if NetHack is compiled with DLB
|===
== Timer types
[%header, cols="20%,10%,70%"]
|===
| Name | Type | Description
| rot-organic | obj | non-corpse object rotting away
| rot-corpse | obj | corpse object rotting away
| revive-mon | obj | monster corpse revival
| zombify-mon | obj | monster corpse rising as a zombie
| burn-obj | obj | light-source object is lit
| hatch-egg | obj | egg hatching
| fig-transform | obj | cursed figurine automatical transform
| shrink-glob | obj | glob object shrinking away
| melt-ice | map | ice at map location melts
|===