Tutorial: eating food
Also document the lua timers a bit more.
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+15
-5
@@ -5,11 +5,11 @@ des.level_flags("mazelevel", "noflip",
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des.map([[
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des.map([[
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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|-.--|.......|......|..S....|.F.......|...................................|
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|-.--|.......|......|..S....|.F.......|.............|.....................|
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|.-..........|......|--|....|.F.....|.|S-------...........................|
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|.-..........|......|--|....|.F.....|.|S-------.....|.....................|
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||.--|.......|..T......|....|.F.....|.|.......|...........................|
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||.--|.......|..T......|....|.F.....|.|.......|.....|.....................|
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||.|.|.......|......|-.|....|.F.....|.|.......|...........................|
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||.|.|.......|......|-.|....|.F.....|.|.......|.....|.....................|
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||.|.|.......|......||.|-.-----------.-.......|...........................|
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||.|.|.......|......||.|-.-----------.-.......|------.....................|
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|-+-S---------..---.||........................|...........................|
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|-+-S---------..---.||........................|...........................|
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|......| |.-------------------.......|...........................|
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|......| |.-------------------.......|...........................|
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|......| ###### |.........| |..S.......|...........................|
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|......| ###### |.........| |..S.......|...........................|
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@@ -203,6 +203,16 @@ des.trap({ type = "magic portal", coord = { 27,14 }, seen = true });
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--
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--
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des.engraving({ coord = { 48,1 }, type = "burn", text = "Use '" .. nh.eckey("eat") .. "' to eat edible things", degrade = false });
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des.object({ coord = { 50,3 }, id = "apple", buc = "not-cursed" });
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des.object({ coord = { 50,3 }, id = "candy bar", buc = "not-cursed" });
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local otmp = des.object({ coord = { 50,3 }, id = "corpse", montype = "newt", buc = "not-cursed" });
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otmp:stop_timer("rot-corpse");
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--
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des.engraving({ coord = { 55,9 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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des.engraving({ coord = { 55,9 }, type = "burn", text = "UNDER CONSTRUCTION", degrade = false });
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+24
-2
@@ -321,6 +321,7 @@ Example:
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=== peek_timer_at
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=== peek_timer_at
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When does timer at location at x,y trigger?
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When does timer at location at x,y trigger?
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See <<_timer_types>>.
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Example:
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Example:
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@@ -399,6 +400,7 @@ Example:
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=== start_timer_at
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=== start_timer_at
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Start a timer at location x,y, with trigger time of `when` - relative to current turn.
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Start a timer at location x,y, with trigger time of `when` - relative to current turn.
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See <<_timer_types>>.
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Example:
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Example:
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@@ -409,6 +411,7 @@ Example:
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=== stop_timer_at
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=== stop_timer_at
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Stop a timer at location x,y.
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Stop a timer at location x,y.
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See <<_timer_types>>.
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Example:
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Example:
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@@ -1404,6 +1407,7 @@ Example:
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=== has_timer
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=== has_timer
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Does object have an attached timer of certain type?
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Does object have an attached timer of certain type?
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See <<_timer_types>>.
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Example:
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Example:
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@@ -1414,6 +1418,7 @@ Example:
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Peek at an object timer. Returns the turn when timer triggers.
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Peek at an object timer. Returns the turn when timer triggers.
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Returns 0 if no such timer attached to the object.
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Returns 0 if no such timer attached to the object.
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See <<_timer_types>>.
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Example:
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Example:
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@@ -1425,7 +1430,7 @@ Example:
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Stop object timer(s). Return the turn when timer would have triggered.
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Stop object timer(s). Return the turn when timer would have triggered.
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Returns 0 if no such timer was attached to the object.
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Returns 0 if no such timer was attached to the object.
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Without a timer type parameters, stops all timers for the object,
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Without a timer type parameters, stops all timers for the object,
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and returns nothing.
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and returns nothing. See <<_timer_types>>.
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Example:
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Example:
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@@ -1435,7 +1440,7 @@ Example:
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=== start_timer
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=== start_timer
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Start an object timer.
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Start an object timer. See <<_timer_types>>.
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Example:
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Example:
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@@ -1494,3 +1499,20 @@ These constants are in the `nhc` table.
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| ROWNO | Number of map rows
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| ROWNO | Number of map rows
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| DLB | 1 or 0, depending if NetHack is compiled with DLB
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| DLB | 1 or 0, depending if NetHack is compiled with DLB
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|===
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|===
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== Timer types
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[%header, cols="20%,10%,70%"]
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|===
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| Name | Type | Description
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| rot-organic | obj | non-corpse object rotting away
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| rot-corpse | obj | corpse object rotting away
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| revive-mon | obj | monster corpse revival
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| zombify-mon | obj | monster corpse rising as a zombie
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| burn-obj | obj | light-source object is lit
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| hatch-egg | obj | egg hatching
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| fig-transform | obj | cursed figurine automatical transform
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| shrink-glob | obj | glob object shrinking away
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| melt-ice | map | ice at map location melts
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|===
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