Merge branch 'master' into NetHack-3.7
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.72 $ $NHDT-Date: 1561681080 2019/06/28 00:18:00 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.77 $ $NHDT-Date: 1561751390 2019/06/28 19:49:50 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -86,6 +86,9 @@ partly eaten food with one bite left had message anomalies when eaten; the
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resulted in no messages at all when restarting and finishing last bite
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wizard mode ^I menu could list "Not carrying anything" after inventory items
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if perm_invent option was On (even on tty where that's not supported)
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wizard mode ^I with 'perm_invent' On would unintentionally filter the content
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of the persistent inventory window to unIDed items if any item got
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chosen to be identified (^R would fix it, as would any invent change)
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change #adjust to treat carrying only gold as not having anything to adjust
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saving bones with 'perm_invent' On could result in "Bad fruit #N" warnings
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update persistent inventory window immediately if 'sortpack' option is toggled
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@@ -103,6 +106,8 @@ for wizard mode 'wizweight' option, glob weight wasn't shown unless glob had
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shop price information attached
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fix for feedback when a monster plays a fire horn at self to cure green slime
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ended up being used for zapping a wand of fire at self too
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wizard mode ^I "not carrying anything" still claimed "not carrying anything"
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if "(all items are already identified)" was given
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curses: sometimes the message window would show a blank line after a prompt
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curses: the change to show map in columns 1..79 instead of 2..80 made the
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highlight for '@' show up in the wrong place if clipped map had been
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@@ -168,6 +173,8 @@ curses+'perm_invent': if too many entries for window height, last one which
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curses+'perm_invent': top line was wasted (left blank) when borders Off
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curses+'perm_invent': don't highlight inventory letters since nothing is
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selectable from the menu comprising the persistent inventory window
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curses+'popup_dialog': show the text cursor at the end of prompts for single
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character input
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curses+EDIT_GETLIN: when a prompt's answer was preloaded, using ESC to discard
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it deleted it from the answer buffer but didn't erase it from screen
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tty: re-do one optimization used when status conditions have all been removed
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@@ -187,6 +194,9 @@ classify sources as released, beta, or work-in-progress via NH_DEVEL_STATUS
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if you reach the edge of a level (relatively uncommon) and try to move off,
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report that you can't go farther if the 'mention_walls' option is set
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wizard-mode: display effect to show where an unseen wished-for monster landed
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curses: enable latent mouse support
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curses: give menus and text windows a minimum size of 5x25 since tiny ones can
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sometimes be overlooked when shown over old messages rather than map
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curses+'perm_invent': since persistent inventory is narrow, strip off "a",
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"an", or "the" prefix on inventory entries shown there so that a tiny
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bit more of the interesting portion is visible
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