Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2

This commit is contained in:
nhmall
2019-01-12 01:08:58 -05:00
6 changed files with 354 additions and 313 deletions

View File

@@ -1,4 +1,4 @@
# NetHack 3.6 knox.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
# NetHack 3.6 knox.des $NHDT-Date: 1547262478 2019/01/12 03:07:58 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.12 $
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1992 by Izchak Miller
# NetHack may be freely redistributed. See license for details.
@@ -70,6 +70,32 @@ REGION:(03,10,07,13),lit,"zoo",filled,irregular
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
# Run away! Or at least look away!
#
# Due to a quirk in how lit regions work, entering the arrival chamber
# with a lit candle reveals the left and left-top walls even though
# they're beyond the range of a candle's light, but the closer upper-right
# corner shows as blank (legitmately since that spot two steps away
# diagonally is beyond candle radius). Explicity lighting the problematic
# spot hides that quirk. Without a light source, it doesn't become mapped
# until you move next to it; with one, it becomes mapped when the spot
# adjacent to it becomes lit, matching the observable behavior of the rest
# of the entry chamber.
REGION:(10,14,10,14),lit,"ordinary"
# Unfortunately, a single lit spot actually lights a 3x3 area around that
# spot, resulting in the wall corner showing even without a candle and
# making some unexpected lit spots on that other side of the wall.
# Making an explicitly unlit box around the lit spot hides _that_ quirk.
REGION:(09,13,09,15),unlit,"ordinary"
REGION:(09,13,11,13),unlit,"ordinary"
REGION:(11,13,11,15),unlit,"ordinary"
# (We don't need to close the box across the bottom.)
#REGION:(09,15,11,15),unlit,"ordinary"
# [Note: expanding unlit arrival region to (05,14,09,16) did not solve this
# issue in other direction, to make the walls unlit and obey candle radius.]
# We now take you back to your regularly scheduled level description....
# Barracks
REGION:(62,03,71,04),lit,"barracks",filled,irregular
# Doors