#U986: <email deleted> wrote

on Sunday, April 4, 2004 at 20:27:06:
> On occassion when restoring a game where the
> character is wielding Sting, floor glyphs
> will show up before the --more-- prompt.
> These floor glyphs usually correspond to the
> location of monsters (sometimes they are just
> cavern features such as walls).  Some of these
> floor glyphs are not in the character's line
> of sight upon restoring.

Also in this patch is a restore of Sting's ability
to glow blue.
This commit is contained in:
nethack.allison
2004-06-04 03:56:27 +00:00
parent d9e2105d22
commit 13e9e30acc
8 changed files with 47 additions and 0 deletions

View File

@@ -36,6 +36,7 @@ E NEARDATA int occtime;
#define WARNCOUNT 6 /* number of different warning levels */
E uchar warnsyms[WARNCOUNT];
E NEARDATA int warn_obj_cnt; /* count of monsters meeting criteria */
E int x_maze_max, y_maze_max;
E int otg_temp;
@@ -214,6 +215,7 @@ E NEARDATA boolean stoned;
E NEARDATA boolean unweapon;
E NEARDATA boolean mrg_to_wielded;
E NEARDATA struct obj *current_wand;
E NEARDATA boolean defer_see_monsters;
E NEARDATA boolean in_steed_dismounting;

View File

@@ -82,6 +82,7 @@ E long FDECL(spec_m2, (struct obj *));
E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
E long FDECL(arti_cost, (struct obj *));
E struct obj *FDECL(what_gives, (long *));
E void FDECL(Sting_effects, (int));
/* ### attrib.c ### */