#U986: <email deleted> wrote
on Sunday, April 4, 2004 at 20:27:06: > On occassion when restoring a game where the > character is wielding Sting, floor glyphs > will show up before the --more-- prompt. > These floor glyphs usually correspond to the > location of monsters (sometimes they are just > cavern features such as walls). Some of these > floor glyphs are not in the character's line > of sight upon restoring. Also in this patch is a restore of Sting's ability to glow blue.
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@@ -36,6 +36,7 @@ E NEARDATA int occtime;
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#define WARNCOUNT 6 /* number of different warning levels */
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E uchar warnsyms[WARNCOUNT];
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E NEARDATA int warn_obj_cnt; /* count of monsters meeting criteria */
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E int x_maze_max, y_maze_max;
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E int otg_temp;
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@@ -214,6 +215,7 @@ E NEARDATA boolean stoned;
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E NEARDATA boolean unweapon;
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E NEARDATA boolean mrg_to_wielded;
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E NEARDATA struct obj *current_wand;
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E NEARDATA boolean defer_see_monsters;
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E NEARDATA boolean in_steed_dismounting;
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@@ -82,6 +82,7 @@ E long FDECL(spec_m2, (struct obj *));
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E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
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E long FDECL(arti_cost, (struct obj *));
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E struct obj *FDECL(what_gives, (long *));
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E void FDECL(Sting_effects, (int));
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/* ### attrib.c ### */
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