#U986: <email deleted> wrote
on Sunday, April 4, 2004 at 20:27:06: > On occassion when restoring a game where the > character is wielding Sting, floor glyphs > will show up before the --more-- prompt. > These floor glyphs usually correspond to the > location of monsters (sometimes they are just > cavern features such as walls). Some of these > floor glyphs are not in the character's line > of sight upon restoring. Also in this patch is a restore of Sting's ability to glow blue.
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@@ -43,6 +43,7 @@ struct dgn_topology dungeon_topology = {DUMMY};
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#include "quest.h"
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struct q_score quest_status = DUMMY;
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NEARDATA int warn_obj_cnt = 0;
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NEARDATA int smeq[MAXNROFROOMS+1] = DUMMY;
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NEARDATA int doorindex = 0;
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NEARDATA char *save_cm = 0;
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@@ -116,6 +117,7 @@ NEARDATA dest_area updest = { 0, 0, 0, 0, 0, 0, 0, 0 };
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NEARDATA dest_area dndest = { 0, 0, 0, 0, 0, 0, 0, 0 };
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NEARDATA coord inv_pos = { 0, 0 };
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NEARDATA boolean defer_see_monsters = FALSE;
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NEARDATA boolean in_mklev = FALSE;
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NEARDATA boolean stoned = FALSE; /* done to monsters hit by 'c' */
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NEARDATA boolean unweapon = FALSE;
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