#U986: <email deleted> wrote

on Sunday, April 4, 2004 at 20:27:06:
> On occassion when restoring a game where the
> character is wielding Sting, floor glyphs
> will show up before the --more-- prompt.
> These floor glyphs usually correspond to the
> location of monsters (sometimes they are just
> cavern features such as walls).  Some of these
> floor glyphs are not in the character's line
> of sight upon restoring.

Also in this patch is a restore of Sting's ability
to glow blue.
This commit is contained in:
nethack.allison
2004-06-04 03:56:27 +00:00
parent d9e2105d22
commit 13e9e30acc
8 changed files with 47 additions and 0 deletions

View File

@@ -43,6 +43,7 @@ struct dgn_topology dungeon_topology = {DUMMY};
#include "quest.h"
struct q_score quest_status = DUMMY;
NEARDATA int warn_obj_cnt = 0;
NEARDATA int smeq[MAXNROFROOMS+1] = DUMMY;
NEARDATA int doorindex = 0;
NEARDATA char *save_cm = 0;
@@ -116,6 +117,7 @@ NEARDATA dest_area updest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA dest_area dndest = { 0, 0, 0, 0, 0, 0, 0, 0 };
NEARDATA coord inv_pos = { 0, 0 };
NEARDATA boolean defer_see_monsters = FALSE;
NEARDATA boolean in_mklev = FALSE;
NEARDATA boolean stoned = FALSE; /* done to monsters hit by 'c' */
NEARDATA boolean unweapon = FALSE;