#U986: <email deleted> wrote

on Sunday, April 4, 2004 at 20:27:06:
> On occassion when restoring a game where the
> character is wielding Sting, floor glyphs
> will show up before the --more-- prompt.
> These floor glyphs usually correspond to the
> location of monsters (sometimes they are just
> cavern features such as walls).  Some of these
> floor glyphs are not in the character's line
> of sight upon restoring.

Also in this patch is a restore of Sting's ability
to glow blue.
This commit is contained in:
nethack.allison
2004-06-04 03:56:27 +00:00
parent d9e2105d22
commit 13e9e30acc
8 changed files with 47 additions and 0 deletions

View File

@@ -423,6 +423,13 @@ unsigned int *stuckid, *steedid; /* STEED */
migrating_mons = restmonchn(fd, FALSE);
mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
/*
* There are some things after this that can have unintended display
* side-effects too early in the game.
* Disable see_monsters() here, re-enable it at the top of moveloop()
*/
defer_see_monsters = TRUE;
/* this comes after inventory has been loaded */
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp->owornmask)