#U986: <email deleted> wrote
on Sunday, April 4, 2004 at 20:27:06: > On occassion when restoring a game where the > character is wielding Sting, floor glyphs > will show up before the --more-- prompt. > These floor glyphs usually correspond to the > location of monsters (sometimes they are just > cavern features such as walls). Some of these > floor glyphs are not in the character's line > of sight upon restoring. Also in this patch is a restore of Sting's ability to glow blue.
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@@ -423,6 +423,13 @@ unsigned int *stuckid, *steedid; /* STEED */
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migrating_mons = restmonchn(fd, FALSE);
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mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
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/*
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* There are some things after this that can have unintended display
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* side-effects too early in the game.
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* Disable see_monsters() here, re-enable it at the top of moveloop()
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*/
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defer_see_monsters = TRUE;
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/* this comes after inventory has been loaded */
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for(otmp = invent; otmp; otmp = otmp->nobj)
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if(otmp->owornmask)
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