avoid new "where are we?" panic
savelev() gets run to clean up memory even if the player quits before level 1 is created, and a change made yesterday panicked if it couldn't figure out what level the hero is on. Caught by entrez, again.... If not actually writing a level's file, don't panic if both u.uz and g.uz_save are 0. Having one of those be non-zero is only essential when the level being processed is the Plane of Water or Plane of Air.
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.902 $ $NHDT-Date: 1651297020 2022/04/30 05:37:00 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.903 $ $NHDT-Date: 1651298443 2022/04/30 06:00:43 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1196,6 +1196,7 @@ force-fight against furniture covered by an object described the attack as
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using #wizmakemap on Plane of Water added a new set of air bubbles each time
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it was run and eventually replaced just about all the water; likewise
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with clouds on Plane of Air
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avoid new "where are we?" panic if player quits during character selection
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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