From 7656804ae904d7a96a502d5dcfe89951f4602b26 Mon Sep 17 00:00:00 2001 From: RainRat Date: Wed, 10 Apr 2024 00:46:21 -0700 Subject: [PATCH] fix typos --- doc/fixes3-7-0.txt | 64 ++++++++++++++++++++-------------------- src/mon.c | 4 +-- src/objnam.c | 2 +- src/pline.c | 2 +- src/strutil.c | 2 +- sys/vms/Makefile_top.vms | 2 +- win/X11/winstat.c | 8 ++--- 7 files changed, 42 insertions(+), 42 deletions(-) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 2e77d74cb..f8d404a90 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -176,12 +176,12 @@ prevent searching or waiting next to a hostile monster if boolean option safe_wait is on - override with 'm' prevent searching or waiting if hero is slimed, stoning, strangled, or deadly ill if safe_wait is on - override with 'm' -allow random mimics to show up mimicing more furniture than just stairs +allow random mimics to show up mimicking more furniture than just stairs scatter exploding bag of holding contents instead of outright deleting them male hero poly'd into nymph chooses charm vs seduce message based on being male rather than on all nymphs being female but charm message was using hardcoded pronouns She,her for target monster--wrong for male - target and noticable if " finishes taking off his suit" is given + target and noticeable if " finishes taking off his suit" is given hostile monsters with a ranged attack try to stay away from melee range allow displacing peaceful creatures unicorn horns don't restore attribute loss anymore @@ -330,7 +330,7 @@ attacking non-adjacent concealed mimic by applying a polearm would make the hero could break a wand ("raising the wand high over your head, you break it in two") even if hands were welded to a two-handed weapon or to a one-handed weapon and also to a shield -if a monster threw a cocktrice egg at the hero but hit and petrified another +if a monster threw a cockatrice egg at the hero but hit and petrified another monster, the hero would get credit/blame for killing it since ki-rin look quite a bit like unicorns, make them be more like one: allow them to use their own horn to cure themselves; remove M1_ANIMAL, @@ -364,7 +364,7 @@ allow monsters to use wand of undead turning to revive corpses on floor in some situations selling a container to a shop for gold leaves any contents that the shop doesn't ordinarily buy and sell owned by the hero, but selling the - container for credit resulted in the shop taking poesession of such + container for credit resulted in the shop taking possession of such contents without giving any additional credit; mark out of place contents 'no_charge' so that hero can reclaim them without buying add some new demonic and angelic maledictions @@ -633,7 +633,7 @@ gas clouds are a little random in how they spread out from a point Izchak occasionally stocks wands/scrolls/spellbooks of light data tracking for #overview was mis-using u.urooms[] and after being in a situation where hero was in multiple rooms at once, visiting other - levels might flag unvisisted rooms as having been visited + levels might flag unvisited rooms as having been visited special damage attacks by the Riders and by fatal-illness inflictors such as Demogorgon did no damage against other monsters, only against the hero using obj->o_id to control 'random' behavior of a helm of opposite alignment @@ -844,7 +844,7 @@ clear obj->bypass for buried objects [a giant on ice triggers a fire trap, that there are buried objects which are 'flagged bypass'] give Sunsword as starting gear only to lawful Angels; since Demonbane has become a mace and Angels only get swords, they won't start with it -for #knownclass with menustyle=Tradtional, allow player to ask for `a even if +for #knownclass with menustyle=Traditional, allow player to ask for `a even if no artifacts have been discovered yet, same as `; likewise for `u to ask to see unique items reduce eucalyptus leaf nutrition to 1 @@ -973,7 +973,7 @@ similarly, if #wizfliplevel was used to transpose an active level while a blessed potion of polymorph will prompt user for monster to poly into out of array bounds access attempt occurred when deciding whether to bounce if wand or spell zap reached edge of map -if blind hero was challanged by a vault guard, it wasn't possible to see how +if blind hero was challenged by a vault guard, it wasn't possible to see how to start following that guard out of the vault make taming via magic harp be consistent with scroll of taming and charm spell: an angry shopkeeper becomes pacified (but never tamed) @@ -1000,10 +1000,10 @@ when invisible without see invisible you could see your hands glowing red greased saddle makes it impossible to mount the steed if an item-using monster zaps a wand of digging downward on a level that doesn't allow holes but does allow pits, create a pit and trigger it -no longer override the effect of a new moon by simply carring a lizard corpse +no longer override the effect of a new moon by simply carrying a lizard corpse make explosions burn monster's armor just like they do hero's armor make healing and extra healing better by upping the average amount healed -lifesaving healing amount depends on the consitution +lifesaving healing amount depends on the constitution hitting a monster with a wielded potion hits you far less pyrolisks get a mundane bite attack chances of random item being an artifact depends on already existing artifacts @@ -1019,10 +1019,10 @@ trappers and lurkers above enfold themselves around and crush their victims, not swallow and digest attempting to move up or down when poly'd into a holder and holding a monster rejected the move; release the monster instead -thowing a non-weapon while engulfed by an ochre jelly reported that the item +throwing a non-weapon while engulfed by an ochre jelly reported that the item vanished into the jelly's "currents" if a pet gelatinous cube eats a container, treat it the same as when a hostile - one does: the container is destroyed but its conters are engulfed + one does: the container is destroyed but its contents are engulfed when breaking a wand of sleep hits the hero with the explosion, don't describe that as "the sleep ray hits you" expose fuzz tester to wizard-mode as #debugfuzzer extended command @@ -1074,7 +1074,7 @@ phrasing of the "you can't" message when attempting to name any monster to remove the existing name without assigning a new one some instances of using up or stealing shop-owned boulder didn't charge for it when hero hears an unseen monster reading a scroll, only describe the monster - acccurately if hero is not hallucinating and monster is same species + accurately if hero is not hallucinating and monster is same species as hero's current form don't allow monsters to disarm hero with bullwhip if hero is engulfed teleporting an object out of a shop put it on the shop bill instead of dealing @@ -1119,7 +1119,7 @@ giants occasionally get a battle axe or a two-handed sword give gremlin the property it stole, if possible 'F'orcefighting with a war hammer has a small chance of breaking iron bars player assigned name for monsters, specific objects, or object types could be - longer than what was intented to be allowed; for 'curses', much longer + longer than what was intended to be allowed; for 'curses', much longer very rarely random items are generated eroded, erodeproof, or greased Nazgul can see invisible fix a case where punished iron ball yanked hero on top of a monster @@ -1213,8 +1213,8 @@ hero might hear unseen monster read scroll of create monster or scroll of wizard mode wish for terrain while on a fountain|sink spot made the counter for number of fountains|sinks become one too big; would affect level sound messages if all fountains|sinks were eventually destroyed -add a level arrival region to the Gnone King's Wine Cellar variation of the - Mines' End level so that hero can't end up in the treature chamber +add a level arrival region to the Gnome King's Wine Cellar variation of the + Mines' End level so that hero can't end up in the treasure chamber make potion of water become discovered if dipping a carried container into an uncursed one reports that water gets inside or slides right off a monster which was temporarily asleep wouldn't be affected by taming (either @@ -1344,7 +1344,7 @@ if polymorphing a potion turned it into oil, dipping potions produced oil randomly, or a horn of plenty produced a magic potion and converted it into oil, the resulting potion of oil had its age (amount left) set of the original potion's age (turn it was created) and could burn - for an arbitrarily long time if applied; conversely, polymophing oil + for an arbitrarily long time if applied; conversely, polymorphing oil into non-oil kept its relative age (no noticeable effect though) an engulfer capable of passing through iron bars could do so even when hero was engulfed @@ -1401,7 +1401,7 @@ gold thrown or kicked at a sleeping monster with the 'greedy' attribute gets Fixes to 3.7.0-x General Problems Exposed Via git Repository ------------------------------------------------------------ incrementing EDITLEVEL to invalidate incompatible save files was not working - as intended because VERSION_COMPABILITY was defined as 3.7.0-0 and up + as intended because VERSION_COMPATIBILITY was defined as 3.7.0-0 and up rather than as 3.7.0-N for the current EDITLEVEL 'N'; undefine it fix compile when DLB isn't defined urealtime.realtime was being incorrectly calculated @@ -1422,10 +1422,10 @@ if running and Blind or Stunned or Fumbling or Dex < 10, encountering a closed repeatedly until eventually interrupted by approaching monster or hunger or ^C data.base lookup of an entry with any blank lines would falsely claim that - "'data' file in wrong fromat or corrupted" after some extra checks + "'data' file in wrong format or corrupted" after some extra checks were added while investigating tab handling anomalies using nhl_error() to report a Lua processing problem would clobber the stack -level teleporation's "You materialize on a different level!" could be given +level teleportation's "You materialize on a different level!" could be given out of sequence with other arrival messages more sequencing: if wielding Sting or similar and level teleporting to a level with different warning effect, the start-glowing or stop-glowing @@ -1496,7 +1496,7 @@ the checks and handling for fountains, sinks, and drawbridges were being missed during liquid_flow monster movement flags unification allowed displacer beasts to displace Riders a long worm with no visible segments (but one internal segment) might trigger - warning: tail 'segement' at <0,some_y>, worm at if teleported + warning: tail 'segment' at <0,some_y>, worm at if teleported adding displacer beast inadvertently introduced a regression in swapping with pets, allowing them to be pulled into water by hero on/over water splitting #if MAIL into #if MAIL_STRUCTURES and #if MAIL made it possible to @@ -1599,7 +1599,7 @@ an item thrown or dropped while swallowed was treated as being picked up by an unseen monster so object fields {known, dknown, bknown} got cleared segfault if gremlin fled weaponless hero wearing gold dragon scales/mail 'disambiguate WHACK' patch affected field layout of objects[] but EDITLEVEL - wasn't incremented, allowing incompatable save files to be restored + wasn't incremented, allowing incompatible save files to be restored restore the boulder exception for piletops that had been unintentionally removed during the expanded-glyphs changes misaligned potion colors due to lack of reset_glyphmap() following obj shuffle; @@ -1611,14 +1611,14 @@ unpaid shop-owned glob that shrank to nothing had weight 0 which triggered onbill warnings when 'sanity_check' was On; for 'Ix' and itemized billing, the empty weight was shown to player if 'wizweight' was On if 'showrace' was On and invisible hero couldn't see invisible so didn't see - self, the color of wharever could be seen underneath changed to white + self, the color of wherever could be seen underneath changed to white in wizard mode, a poly'd priest/priestess attempting to polymorph into priest or priestess in order to rehumanize became a new man or woman instead because "priest" matched "aligned cleric" rather than the role monster if a glob which has just shrunk away to nothing was wielded or quivered, unwield it before destroying it after changes to gender tracking for corpses and statues, when a unique - monster got turned into a statue if was erroneouly flagged as female + monster got turned into a statue if was erroneously flagged as female rather than 'historic' changing engraving to an occupation resulted in not dulling a weapon used to engrave a single character @@ -1630,7 +1630,7 @@ turning movement into commands broke the rest_on_space option; it also cursed scroll of light had special message when wielding Sunsword that didn't work for wearing gold dragon scales/mail giving a prefix keystroke other than 'm' prior to a command that doesn't use - prefixes was siliently ignored instead of being rejected + prefixes was silently ignored instead of being rejected prior revision broke all prefix usage movement command revamp broke 'm>' and 'm<' on stairs to avoid auto-pickup at the destination @@ -1649,8 +1649,8 @@ rearranging the feedback for first-kill and first-hit introduced a bug by other non-weapon hits for as long as never-hit conduct stayed unbroken counting "just picked up" items when deciding what pseudo-classes should be included for the 'I' command's object class prompt was operating on - an uninitialized varaible -changes to stair internals resulted in summoned Kops blockcading the stairs up + an uninitialized variable +changes to stair internals resulted in summoned Kops blockading the stairs up rather than intended stairs down dumplog's list of "major events" showed all logged events, not just major ones pickup via menu ignored player-specified count when picking up gold @@ -1681,7 +1681,7 @@ one-shot food testing ability conferred by blessed scroll of food detection worn ring of slow digestion blocks per-turn hunger but not the hunger caused by wearing it; white dragon scales/mail was blocking per-turn hunger and didn't cause any hunger itself; change to treat it like the ring -if the progarm was built with EXTRA_SANITY_CHECKS enabled, changing levels +if the program was built with EXTRA_SANITY_CHECKS enabled, changing levels while riding would give impossible warning "no monster to remove" the change to protect Rider corpses from being destroyed by exploding chests inadvertently prevented them from being used up when Riders revived @@ -1784,7 +1784,7 @@ anti-magic field's reduction of hero's maximum energy could result in current if hero was killed by a wand zapped by a monster, cause of death was reported as "killed by a bolt of imagined by " throttle the difficulty of the monsters in theme room "buried zombies" -buried troll whose auto-revive timer expired might triger panic with +buried troll whose auto-revive timer expired might trigger panic with "revive default case 6" throwing a helm of brilliance could yield "breaking odd object?" sanity checking of engravings was stopping after first problem found @@ -1817,7 +1817,7 @@ special level loader didn't check for bad coordinates supplied by .lua hero might not be credited with "entered Mine Town" achievement for the town variations which treat the whole level as the town if that level gets entered via falling or level teleport -in the theme room "water-surrounded vault", guarantee an item which can be +in the theme room "water-surrounded vault", guarantee an item which can be used to escape from the room in one of the four chests pets capable of using items would pick up and wear cursed armor if something breakable was set up as alternate weapon and the second of two @@ -2179,7 +2179,7 @@ Qt: force the 'toptenwin' option On so that high scores display at end of game Qt: during role/race/&c selection, update role titles with their icons, and also Valk eligibility, when gender is toggled Qt: if a menu of objects contains at least one iron ball, and player is not - alreadly in the midst of entering a count, recognize '0' as a group + already in the midst of entering a count, recognize '0' as a group accelerator rather than the start of a count Qt: {maybe just Qt+macOS:} when viewing a text window ('V' to look at 'history' for instance), clicking on [Search], entering a search target in the @@ -2507,7 +2507,7 @@ preceding #overview with the 'm' prefix brings up the overview display as a include monster size in feedback for wand of probing and stethoscope crystal armor is now subject to cracking damage rather than outright breakage when a doppelganger takes on mplayer (fake hero) form, usually choose role - from the high scores file; name too if visable at the time + from the high scores file; name too if visible at the time can now write unknown spellbook without need of Luck when spell is known; if spell becomes known without having read its book (potential divine gift), writing the book while the spell is still fresh will succeed @@ -2782,7 +2782,7 @@ options overhaul: moved the option definitions into include/optlist.h; for retrieving the option value, and for processing the option following its selection in the 'O' menu, added doc/options.txt file. function reglyph_darkroom() relocated from options.c to display.c -resurrect 'makedefs -m' to be able to derive default mons[].diffculty values +resurrect 'makedefs -m' to be able to derive default mons[].difficulty values suitable for assigning to new or changed monsters convert obj->oextra->omid from pointer to scalar get rid of unused obj->oextra->olong diff --git a/src/mon.c b/src/mon.c index 21a337178..757b916a1 100644 --- a/src/mon.c +++ b/src/mon.c @@ -2725,12 +2725,12 @@ logdeadmon(struct monst *mtmp, int mndx) shkdetail[0] = '\0'; if (mtmp->isshk) { howmany = 1; - /* ", the priorietor" needs a trailing comma for + /* ", the proprietor" needs a trailing comma for the alternate phrasing ", shkdetails, has been killed" when hero isn't directly responsible */ Snprintf(shkdetail, sizeof shkdetail, ", the %s %s%s", shtypes[ESHK(mtmp)->shoptype - SHOPBASE].name, - /* in case shk name doesn't include Mr or Ms honoric */ + /* in case shk name doesn't include Mr or Ms honorific */ mtmp->female ? "proprietrix" : "proprietor", herodidit ? "" : ","); } else if (mndx == PM_HIGH_CLERIC) { diff --git a/src/objnam.c b/src/objnam.c index 7d2f581f7..f44c85a83 100644 --- a/src/objnam.c +++ b/src/objnam.c @@ -367,7 +367,7 @@ distant_name( html-dump (not implemented in nethack) to prevent object-on-map tooltips from including that extra text; also guards against a potential change to minimal_xname() [indirectly used by attribute - disclosure] that propogates o_id rather than leave it 0, and + disclosure] that propagates o_id rather than leave it 0, and against a potential extra chance to browse the map with getpos() during final disclosure (not currently implemented, nor planned) */ save_oid = obj->o_id; diff --git a/src/pline.c b/src/pline.c index b024029c6..c08b67dd6 100644 --- a/src/pline.c +++ b/src/pline.c @@ -658,7 +658,7 @@ execplinehandler(const char *line) ret = _spawnv(_P_NOWAIT, env, args); } #else -#error MSGHANDLER is not implemented on this sysytem. +#error MSGHANDLER is not implemented on this system. #endif } #endif /* MSGHANDLER */ diff --git a/src/strutil.c b/src/strutil.c index b12e5b194..c35d22182 100644 --- a/src/strutil.c +++ b/src/strutil.c @@ -53,7 +53,7 @@ strbuf_empty(strbuf_t *strbuf) strbuf_init(strbuf); } -/* strbuf_nl_to_crlf() converts all occurences of \n to \r\n */ +/* strbuf_nl_to_crlf() converts all occurrences of \n to \r\n */ void strbuf_nl_to_crlf(strbuf_t *strbuf) { diff --git a/sys/vms/Makefile_top.vms b/sys/vms/Makefile_top.vms index 7b2478976..505b797b0 100644 --- a/sys/vms/Makefile_top.vms +++ b/sys/vms/Makefile_top.vms @@ -98,7 +98,7 @@ DIRPERM = 0755 # per discussion in Install.X11 and Install.Qt # Qt prefers nhtiles.bmp but can use x11tiles, and it ignores NetHack.ad. # X11 uses those last two. -# Both can display a convential text map instead of tiles. +# Both can display a conventional text map instead of tiles. # tty and/or curses (no extra data files outside of the dlb container): #VARDATND = # All X11 and/or Qt variations may also include tty or curses or both): diff --git a/win/X11/winstat.c b/win/X11/winstat.c index 8a0e30398..63c536910 100644 --- a/win/X11/winstat.c +++ b/win/X11/winstat.c @@ -1305,7 +1305,7 @@ struct X_status_value { /* valid type values */ #define SV_VALUE 0 /* displays a label:value pair */ -#define SV_LABEL 1 /* displays a changable label */ +#define SV_LABEL 1 /* displays a changeable label */ #define SV_NAME 2 /* displays an unchangeable name */ /* for overloaded conditions */ @@ -1377,7 +1377,7 @@ static struct X_status_value shown_stats[NUM_STATS] = { { "Alignment", SV_VALUE, W0, -2L, 0, FALSE, FALSE, FALSE, P0, 0, 0 }, /* 18, optionally displayed */ { "Time", SV_VALUE, W0, -1L, 0, FALSE, FALSE, FALSE, P0, 0, 0 }, - /* 19, condtionally present, optionally displayed when present */ + /* 19, conditionally present, optionally displayed when present */ { "Score", SV_VALUE, W0, -1L, 0, FALSE, FALSE, FALSE, P0, 0, 0 }, /* F_HUNGER: 20 (blank if 'normal') */ { "", SV_NAME, W0, -1L, 0, FALSE, TRUE, FALSE, P0, 0, 0 }, @@ -1754,7 +1754,7 @@ skip_cond_val(struct X_status_value *sv) if (sv->set) { /* if condition was highlighted and the alternate value has also requested to be highlighted, it used its own copy of - 'set' but the same widget so the highlighing got toggled + 'set' but the same widget so the highlighting got toggled off; this will turn in back on in that exceptional case */ hilight_label(sv->w); sv->set = FALSE; @@ -1875,7 +1875,7 @@ update_fancy_status_field(int i, int color, int attributes) break; /* * Label stats. With the exceptions of hunger and encumbrance - * these are either on or off. Pleae leave the ternary operators + * these are either on or off. Please leave the ternary operators * the way they are. I want to specify 0 or 1, not a boolean. */ case F_HUNGER: