DEBUG/debugpline() fixup
* Replace variadic debugpline() with fixed argument debugpline0(str), debugpline1(fmt,arg), and so on so that C99 support isn't required; * showdebug() becomes a function rather than a macro and handles a bit more; * two debugpline() calls in light.c have been changed to impossible(); * DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES setting in !SYSCF configuration (I hope that's temporary).
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@@ -1,4 +1,4 @@
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/* NetHack 3.5 makemon.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
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/* NetHack 3.5 makemon.c $NHDT-Date: 1426465436 2015/03/16 00:23:56 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.74 $ */
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/* NetHack 3.5 makemon.c $Date: 2012/01/29 00:34:33 $ $Revision: 1.69 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -93,7 +93,7 @@ register int x, y, n;
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int cnttmp,cntdiv;
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cnttmp = cnt;
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debugpline("init group call x=%d,y=%d,n=%d,cnt=%d.", x, y, n, cnt);
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debugpline4("init group call <%d,%d>, n=%d, cnt=%d.", x, y, n, cnt);
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cntdiv = ((u.ulevel < 3) ? 4 : (u.ulevel < 5) ? 2 : 1);
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#endif
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/* Tuning: cut down on swarming at low character levels [mrs] */
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@@ -758,7 +758,7 @@ boolean ghostly;
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mvitals[mndx].born++;
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if ((int) mvitals[mndx].born >= lim && !(mons[mndx].geno & G_NOGEN) &&
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!(mvitals[mndx].mvflags & G_EXTINCT)) {
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if (wizard) debugpline("Automatically extinguished %s.",
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if (wizard) debugpline1("Automatically extinguished %s.",
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makeplural(mons[mndx].mname));
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mvitals[mndx].mvflags |= G_EXTINCT;
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reset_rndmonst(mndx);
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@@ -903,8 +903,8 @@ register int mmflags;
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already been genocided, return */
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if (mvitals[mndx].mvflags & G_GENOD) return((struct monst *) 0);
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if (wizard && (mvitals[mndx].mvflags & G_EXTINCT))
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debugpline("Explicitly creating extinct monster %s.",
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mons[mndx].mname);
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debugpline1("Explicitly creating extinct monster %s.",
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mons[mndx].mname);
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} else {
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/* make a random (common) monster that can survive here.
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* (the special levels ask for random monsters at specific
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@@ -916,7 +916,7 @@ register int mmflags;
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do {
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if(!(ptr = rndmonst())) {
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debugpline("Warning: no monster.");
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debugpline0("Warning: no monster.");
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return((struct monst *) 0); /* no more monsters! */
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}
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fakemon.data = ptr; /* set up for goodpos */
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@@ -1252,7 +1252,7 @@ rndmonst()
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}
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if (mndx == SPECIAL_PM) {
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/* evidently they've all been exterminated */
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debugpline("rndmonst: no common mons!");
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debugpline0("rndmonst: no common mons!");
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return (struct permonst *)0;
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} /* else `mndx' now ready for use below */
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zlevel = level_difficulty();
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@@ -1290,7 +1290,8 @@ rndmonst()
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if (rndmonst_state.choice_count <= 0) {
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/* maybe no common mons left, or all are too weak or too strong */
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debugpline("rndmonst: choice_count=%d", rndmonst_state.choice_count);
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debugpline1("rndmonst: choice_count=%d",
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rndmonst_state.choice_count);
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return (struct permonst *)0;
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}
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