From 14c1cafdf81d6d1ec7b2625c6f2b0593b38b4649 Mon Sep 17 00:00:00 2001 From: PatR Date: Thu, 18 Apr 2024 12:28:14 -0700 Subject: [PATCH] undo part of "alternate symbol parsing" Commit fddc966a3e4f84479f1e2eb14741b4268d0bde22 included: Add S_suit as another alternate for S_armor. I got fooled by the description "suit or piece of armor" and was thinking that each of the 7 armor slots had their own symbol that could be overridden. There's no need for S_suit when there isn't any S_helm, S_boots, &c. --- src/symbols.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/symbols.c b/src/symbols.c index d456f3922..d9de7b8db 100644 --- a/src/symbols.c +++ b/src/symbols.c @@ -855,7 +855,7 @@ match_sym(char *buf) const char *altnm; const char *nm; } alternates[] = { - { "S_armour", "S_armor" }, { "S_suit", "S_armor" }, + { "S_armour", "S_armor" }, /* alt explosion names are numbered in phone key/button layout */ { "S_explode1", "S_expl_tl" }, { "S_explode2", "S_expl_tc" }, { "S_explode3", "S_expl_tr" },