some 3.4.1 preparation
Update patchlevel.h Update some strings from 3.4.0 to 3.4.1.
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@@ -1,14 +1,14 @@
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/* SCCS Id: @(#)patchlevel.h 3.4 2002/03/20 */
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/* SCCS Id: @(#)patchlevel.h 3.4 2002/03/28 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack 3.4.0 */
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/* NetHack 3.4.1 */
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 4
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/*
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* PATCHLEVEL is updated for each release.
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*/
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#define PATCHLEVEL 0
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#define PATCHLEVEL 1
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/*
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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@@ -24,7 +24,7 @@
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#define COPYRIGHT_BANNER_C \
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" See license for details."
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#if 0
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#if 1
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/*
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* If two successive patchlevels have compatible data files (fat chance),
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* defining this with the value of the older one will allow its bones and
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@@ -34,11 +34,25 @@
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* PP = patch level, ee = edit level, L = literal suffix "L",
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* with all four numbers specified as two hexadecimal digits.
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*/
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#define VERSION_COMPATIBILITY 0x03030100L
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#define VERSION_COMPATIBILITY 0x03040000L
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#endif
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/*****************************************************************************/
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/* Version 3.4.0 */
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/* Version 3.4.x */
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/* Patch 1, March 31, 2002
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* Fix a fatal error involving land mines and boulders/statues
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* Several message glitches corrected
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* Restore bumping into closed doors while impaired
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* Fix iron ball cases that could put the chain in solid rock
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* A few glitches around gas spore explosions are corrected
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* Sunsword should extinguish if monster wielding it dies
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* Wizard will harass post-invocation even if you haven't kill him yet
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* non-square tile support for X11 and Gnome
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* win32: ensure error messages are delivered during game startup
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* win32: some cosmetic corrections and one crash fix from window sizing
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* win32: filter any punctuation characters from "Who are you" response
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*/
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/*
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* NetHack 3.4.0, March 20, 2002
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