improve selectsave handling for Windows
If there were outdated savefiles encountered during startup, each individual one was getting a wait_synch that required a <return> even though a message window wasn't being used at that point. Allow suppression of the individual per-file wait_synch() calls on Windows, so that a single one can be done once the selectsave processing is overwith. This was a little messy because an indicator had to flow down through validate(), uptodate(), etc. There shouldn't be any change in how things behave on any non-Windows platforms.
This commit is contained in:
@@ -939,7 +939,7 @@ extern void paniclog(const char *, const char *);
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extern void testinglog(const char *, const char *, const char *);
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extern int validate_prefix_locations(char *);
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#ifdef SELECTSAVED
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extern char *plname_from_file(const char *);
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extern char *plname_from_file(const char *, boolean);
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#endif
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extern char **get_saved_games(void);
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extern void free_saved_games(char **);
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@@ -2421,7 +2421,7 @@ extern int restore_menu(winid);
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#endif
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extern void minit(void);
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extern boolean lookup_id_mapping(unsigned, unsigned *);
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extern int validate(NHFILE *, const char *);
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extern int validate(NHFILE *, const char *, boolean);
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extern void reset_restpref(void);
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extern void set_restpref(const char *);
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extern void set_savepref(const char *);
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@@ -830,6 +830,7 @@ typedef struct {
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#define UTD_CHECKFIELDCOUNTS 0x02
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#define UTD_SKIP_SANITY1 0x04
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#define UTD_SKIP_SAVEFILEINFO 0x08
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#define UTD_WITHOUT_WAITSYNCH_PERFILE 0x10
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#define ENTITIES 2
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struct valuable_data {
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@@ -613,7 +613,7 @@ getbones(void)
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return 0;
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}
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if (validate(nhfp, gb.bones) != 0) {
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if (validate(nhfp, gb.bones, FALSE) != 0) {
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if (!wizard)
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pline("Discarding unusable bones; no need to panic...");
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ok = FALSE;
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26
src/files.c
26
src/files.c
@@ -1200,7 +1200,7 @@ restore_saved_game(void)
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nh_uncompress(fq_save);
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if ((nhfp = open_savefile()) != 0) {
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if (validate(nhfp, fq_save) != 0) {
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if (validate(nhfp, fq_save, FALSE) != 0) {
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close_nhfile(nhfp);
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nhfp = (NHFILE *)0;
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(void) delete_savefile();
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@@ -1210,8 +1210,9 @@ restore_saved_game(void)
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}
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#if defined(SELECTSAVED)
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char *
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plname_from_file(const char *filename)
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plname_from_file(const char *filename, boolean without_wait_synch_per_file)
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{
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NHFILE *nhfp = (NHFILE *) 0;
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char *result = 0;
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@@ -1229,7 +1230,7 @@ plname_from_file(const char *filename)
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#endif
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nh_uncompress(gs.SAVEF);
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if ((nhfp = open_savefile()) != 0) {
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if (validate(nhfp, filename) == 0) {
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if (validate(nhfp, filename, without_wait_synch_per_file) == 0) {
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char tplname[PL_NSIZ];
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get_plname_from_file(nhfp, tplname);
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@@ -1272,6 +1273,9 @@ plname_from_file(const char *filename)
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}
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#endif /* defined(SELECTSAVED) */
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#define SUPPRESS_WAITSYNCH_PERFILE TRUE
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#define ALLOW_WAITSYNCH_PERFILE FALSE
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char **
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get_saved_games(void)
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{
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@@ -1281,6 +1285,7 @@ get_saved_games(void)
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#endif
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int j = 0;
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char **result = 0;
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#ifdef WIN32
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{
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char *foundfile;
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@@ -1288,7 +1293,7 @@ get_saved_games(void)
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const char *fq_new_save;
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const char *fq_old_save;
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char **files = 0;
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int i;
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int i, count_failures = 0;
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Strcpy(gp.plname, "*");
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set_savefile_name(FALSE);
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@@ -1321,10 +1326,9 @@ get_saved_games(void)
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(void) memset((genericptr_t) result, 0, (n + 1) * sizeof(char *));
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for(i = 0; i < n; i++) {
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char *r;
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r = plname_from_file(files[i]);
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r = plname_from_file(files[i], SUPPRESS_WAITSYNCH_PERFILE);
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if (r) {
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/* rename file if it is not named as expected */
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Strcpy(gp.plname, r);
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set_savefile_name(TRUE);
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@@ -1336,12 +1340,15 @@ get_saved_games(void)
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(void) rename(fq_old_save, fq_new_save);
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result[j++] = r;
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} else {
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count_failures++;
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}
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}
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}
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free_saved_games(files);
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if (count_failures)
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wait_synch();
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}
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#endif
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#ifdef UNIX
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@@ -1373,7 +1380,7 @@ get_saved_games(void)
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char *r;
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Sprintf(filename, "save/%d%s", uid, name);
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r = plname_from_file(filename);
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r = plname_from_file(filename, ALLOW_WAITSYNCH_PERFILE);
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if (r)
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result[j++] = r;
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}
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@@ -1398,8 +1405,11 @@ get_saved_games(void)
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free_saved_games(result);
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}
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#endif /* SELECTSAVED */
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return 0;
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}
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#undef SUPPRESS_WAITSYNCH_PERFILE
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#undef ALLOW_WAITSYNCH_PERFILE
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void
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free_saved_games(char **saved)
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@@ -812,7 +812,7 @@ dorecover(NHFILE *nhfp)
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}
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restoreinfo.mread_flags = 0;
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rewind_nhfile(nhfp); /* return to beginning of file */
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(void) validate(nhfp, (char *) 0);
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(void) validate(nhfp, (char *) 0, FALSE);
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get_plname_from_file(nhfp, gp.plname);
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getlev(nhfp, 0, (xint8) 0);
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@@ -1456,7 +1456,7 @@ restore_menu(
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#endif /* SELECTSAVED */
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int
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validate(NHFILE *nhfp, const char *name)
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validate(NHFILE *nhfp, const char *name, boolean without_waitsynch_perfile)
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{
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readLenType rlen = 0;
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struct savefile_info sfi;
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@@ -1465,6 +1465,8 @@ validate(NHFILE *nhfp, const char *name)
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if (nhfp->structlevel)
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utdflags |= UTD_CHECKSIZES;
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if (without_waitsynch_perfile)
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utdflags |= UTD_WITHOUT_WAITSYNCH_PERFILE;
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if (!(reslt = uptodate(nhfp, name, utdflags)))
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return 1;
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@@ -311,7 +311,8 @@ check_version(
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) {
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if (complain) {
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pline("Version mismatch for file \"%s\".", filename);
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display_nhwindow(WIN_MESSAGE, TRUE);
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if (WIN_MESSAGE != WIN_ERR)
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display_nhwindow(WIN_MESSAGE, TRUE);
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}
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return FALSE;
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} else if (
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@@ -358,14 +359,17 @@ uptodate(NHFILE *nhfp, const char *name, unsigned long utdflags)
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if (rlen == 0) {
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if (verbose) {
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pline("File \"%s\" is empty?", name);
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wait_synch();
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if ((utdflags & UTD_WITHOUT_WAITSYNCH_PERFILE) == 0)
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wait_synch();
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}
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return FALSE;
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}
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if (!check_version(&vers_info, name, verbose, utdflags)) {
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if (verbose)
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wait_synch();
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if (verbose) {
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if ((utdflags & UTD_WITHOUT_WAITSYNCH_PERFILE) == 0)
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wait_synch();
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}
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return FALSE;
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}
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return TRUE;
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@@ -34,44 +34,6 @@ static struct stat hbuf;
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static int eraseoldlocks(void);
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#endif
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#if 0
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int
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uptodate(int fd)
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{
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#ifdef WANT_GETHDATE
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if(fstat(fd, &buf)) {
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pline("Cannot get status of saved level? ");
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return(0);
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}
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if(buf.st_mtime < hbuf.st_mtime) {
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pline("Saved level is out of date. ");
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return(0);
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}
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#else
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#if (defined(MICRO)) && !defined(NO_FSTAT)
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if(fstat(fd, &buf)) {
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if(gm.moves > 1) pline("Cannot get status of saved level? ");
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else pline("Cannot get status of saved game.");
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return(0);
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}
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if(comp_times(buf.st_mtime)) {
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if(gm.moves > 1) pline("Saved level is out of date.");
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else pline("Saved game is out of date. ");
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/* This problem occurs enough times we need to give the player
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* some more information about what causes it, and how to fix.
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*/
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#ifdef MSDOS
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pline("Make sure that your system's date and time are correct.");
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pline("They must be more current than NetHack.EXE's date/time stamp.");
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#endif /* MSDOS */
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return(0);
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}
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#endif /* MICRO */
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#endif /* WANT_GETHDATE */
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return(1);
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}
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#endif
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#if defined(PC_LOCKING)
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#if !defined(SELF_RECOVER)
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static int
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@@ -629,7 +629,7 @@ vms_get_saved_games(const char *savetemplate, /* wildcarded save file name in na
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if (filename[l - 1] != ' ')
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break;
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filename[l] = '\0';
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if ((charname = plname_from_file(filename)) != 0)
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if ((charname = plname_from_file(filename, FALSE)) != 0)
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savefile(charname, count++, &asize, outarray);
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}
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(void) lib$find_file_end(&context);
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@@ -39,7 +39,7 @@
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#endif
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#endif
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extern boolean getreturn_enabled; /* from sys/share/pcsys.c */
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extern boolean getreturn_enabled; /* from windmain.c */
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extern int redirect_stdout;
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#ifdef TTY_GRAPHICS
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@@ -552,8 +552,8 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
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chdir(gf.fqn_prefix[HACKPREFIX]);
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#endif
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if (GUILaunched || IsDebuggerPresent())
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getreturn_enabled = TRUE;
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/* if (GUILaunched || IsDebuggerPresent()) */
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getreturn_enabled = TRUE;
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check_recordfile((char *) 0);
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iflags.windowtype_deferred = TRUE;
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@@ -491,7 +491,7 @@ nethack_exit(int code)
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/* use our custom version which works
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a little cleaner than the stdio one */
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windowprocs.win_nhgetch = windows_console_custom_nhgetch;
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}
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} else
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#endif
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if (getreturn_enabled) {
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raw_print("\n");
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@@ -525,7 +525,8 @@ getreturn(const char *str)
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raw_print(buf);
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if (WINDOWPORT(tty))
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windows_console_custom_nhgetch();
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wait_synch();
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else
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wait_synch();
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in_getreturn = FALSE;
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return;
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}
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