add MM_ASLEEP makemon() flag and honor it for fill_zoo
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@@ -253,13 +253,14 @@ typedef struct sortloot_item Loot;
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#define MM_IGNOREWATER 0x00008 /* ignore water when positioning */
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#define MM_ADJACENTOK \
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0x00010 /* it is acceptable to use adjacent coordinates */
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#define MM_ANGRY 0x00020 /* monster is created angry */
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#define MM_ANGRY 0x00020 /* monster is created angry */
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#define MM_NONAME 0x00040 /* monster is not christened */
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#define MM_EGD 0x00100 /* add egd structure */
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#define MM_EPRI 0x00200 /* add epri structure */
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#define MM_ESHK 0x00400 /* add eshk structure */
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#define MM_EMIN 0x00800 /* add emin structure */
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#define MM_EDOG 0x01000 /* add edog structure */
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#define MM_EGD 0x00100 /* add egd structure */
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#define MM_EPRI 0x00200 /* add epri structure */
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#define MM_ESHK 0x00400 /* add eshk structure */
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#define MM_EMIN 0x00800 /* add emin structure */
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#define MM_EDOG 0x01000 /* add edog structure */
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#define MM_ASLEEP 0x02000 /* monsters should be generated asleep */
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/* flags for make_corpse() and mkcorpstat() */
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#define CORPSTAT_NONE 0x00
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