add MM_ASLEEP makemon() flag and honor it for fill_zoo

This commit is contained in:
nhmall
2018-12-06 22:30:15 -05:00
parent e9624f2583
commit 150d01a965
4 changed files with 22 additions and 17 deletions

View File

@@ -253,13 +253,14 @@ typedef struct sortloot_item Loot;
#define MM_IGNOREWATER 0x00008 /* ignore water when positioning */
#define MM_ADJACENTOK \
0x00010 /* it is acceptable to use adjacent coordinates */
#define MM_ANGRY 0x00020 /* monster is created angry */
#define MM_ANGRY 0x00020 /* monster is created angry */
#define MM_NONAME 0x00040 /* monster is not christened */
#define MM_EGD 0x00100 /* add egd structure */
#define MM_EPRI 0x00200 /* add epri structure */
#define MM_ESHK 0x00400 /* add eshk structure */
#define MM_EMIN 0x00800 /* add emin structure */
#define MM_EDOG 0x01000 /* add edog structure */
#define MM_EGD 0x00100 /* add egd structure */
#define MM_EPRI 0x00200 /* add epri structure */
#define MM_ESHK 0x00400 /* add eshk structure */
#define MM_EMIN 0x00800 /* add emin structure */
#define MM_EDOG 0x01000 /* add edog structure */
#define MM_ASLEEP 0x02000 /* monsters should be generated asleep */
/* flags for make_corpse() and mkcorpstat() */
#define CORPSTAT_NONE 0x00