Make paralysis intefere with seduction attempts
tinklebear on IRC noticed that a hero paralyzed by a floating eye was still "charmed" and capable of "removing her armor" as part of a nymph's theft attack. The same thing was true of foocubus seduction: a paralyzed hero was still able to respond to the questions about whether particular pieces of armor should be removed (and also do whatever else may be involved in a successful attack...). I think paralysis should prevent both those things. Nymph theft will still work, unless she needs the hero's active cooperation in removing a bulky piece of armor. Foocubus attacks will be prevented entirely by paralysis, making it interfere like unconsciousness already does. Apply a similar constraint to hero vs monster seduction, as well.
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@@ -2680,6 +2680,7 @@ extern int num_spells(void);
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extern long somegold(long);
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extern void stealgold(struct monst *);
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extern void thiefdead(void);
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extern boolean unresponsive(void);
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extern void remove_worn_item(struct obj *, boolean);
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extern int steal(struct monst *, char *);
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extern int mpickobj(struct monst *, struct obj *);
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