Make paralysis intefere with seduction attempts
tinklebear on IRC noticed that a hero paralyzed by a floating eye was still "charmed" and capable of "removing her armor" as part of a nymph's theft attack. The same thing was true of foocubus seduction: a paralyzed hero was still able to respond to the questions about whether particular pieces of armor should be removed (and also do whatever else may be involved in a successful attack...). I think paralysis should prevent both those things. Nymph theft will still work, unless she needs the hero's active cooperation in removing a bulky piece of armor. Foocubus attacks will be prevented entirely by paralysis, making it interfere like unconsciousness already does. Apply a similar constraint to hero vs monster seduction, as well.
This commit is contained in:
+1
-1
@@ -1824,7 +1824,7 @@ doseduce(struct monst *mon)
|
||||
mhe(mon), mon->mcan ? "severe " : "");
|
||||
return 0;
|
||||
}
|
||||
if (unconscious()) {
|
||||
if (unresponsive()) {
|
||||
pline("%s seems dismayed at your lack of response.", Monnam(mon));
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user