Cross-compiling doc update
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@@ -1,4 +1,4 @@
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Cross-compiling NetHack 3.7 Last edit: December 1, 2019
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Cross-compiling NetHack 3.7 Last edit: May 31, 2020
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The NetHack 3.7 build process differs from the build process of previous
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versions in some important ways that make it possible to use a cross-compiler
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@@ -281,16 +281,19 @@ On the HOST, here are the mandatory things that have to be built.
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for use in linking other HOST utilities if the HOST-native obj files
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produced from them are still around.
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NOTE: Other source files (src/drawing.c) that need to
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be compiled for native HOST utilities, also need to be compiled again
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later as TARGET obj files for linking into the TARGET executable. It is
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important to keep the compiled HOST-side obj files produced by the HOST
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native compiler, and the TARGET-side obj files produced by the
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cross-compiler separate and distinct from one another. That can be done
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either by naming the differing object files a little differently
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(perhaps with a suffix), or by placing the HOST-side obj files and the
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TARGET-side obj files into different folders during the build process.
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Whatever works best for your cross-compile.
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NOTE: There are some source files that need to be compiled for linking
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into utilities that are needed on the HOST side, but that are also
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needed again later as TARGET obj files for linking into the TARGET
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executable, and therefore must be compiled twice.
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They include: src/drawing.c, src/objects.c, src/monst.c,
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src/alloc.c, util/panic.c. It is important to keep the compiled
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HOST-side obj files produced by the HOST native compiler distinct from
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the TARGET-side obj files produced by the cross-compiler. That can be
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accomplished either by naming the generated object files a little
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differently (perhaps with a suffix) between the HOST-side and the
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TARGET-side, or by placing the HOST-side obj files and the TARGET-side
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obj files into distinct, different directories during the build process.
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Use whatever method works best for your cross-compile effort and tools.
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util/dlb
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@@ -356,23 +359,24 @@ Using the cross-compiler, build the following targets:
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-DCROSSCOMPILE and -DCROSSCOMPILE_TARGET
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core sources (2019): src/allmain.c, src/alloc.c, src/apply.c,
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src/artifact.c, src/attrib.c, src/ball.c, src/bones.c,
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src/botl.c, src/cmd.c, src/dbridge.c, src/decl.c,
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src/detect.c, src/dig.c, src/display.c, src/dlb.c,
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src/do.c, src/do_name.c, src/do_wear.c, src/dog.c,
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src/dogmove.c, src/dokick.c, src/dothrow.c,
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src/drawing.c, src/dungeon.c, src/eat.c, src/end.c,
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src/engrave.c, src/exper.c, src/explode.c,
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src/extralev.c, src/files.c, src/fountain.c,
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src/hack.c, src/hacklib.c, src/insight.c,
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src/invent.c, src/isaac64.c,
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src/artifact.c, src/attrib.c, src/ball.c,
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src/bones.c, src/botl.c, src/cmd.c, src/dbridge.c,
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src/decl.c, src/detect.c, src/dig.c, src/display.c,
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src/dlb.c, src/do.c, src/do_name.c, src/do_wear.c,
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src/dog.c, src/dogmove.c, src/dokick.c,
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src/dothrow.c, src/drawing.c, src/dungeon.c,
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src/eat.c, src/end.c, src/engrave.c, src/exper.c,
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src/explode.c, src/extralev.c, src/files.c,
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src/fountain.c, src/hack.c, src/hacklib.c,
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src/insight.c, src/invent.c, src/isaac64.c,
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src/light.c, src/lock.c, src/mail.c,
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src/makemon.c, src/mapglyph.c, src/mcastu.c,
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src/mdlib.c, src/mhitm.c, src/mhitu.c, src/minion.c,
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src/mklev.c, src/mkmap.c, src/mkmaze.c, src/mkobj.c,
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src/mkroom.c, src/mon.c, src/mondata.c, src/monmove.c,
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src/monst.c, src/mplayer.c, src/mthrowu.c, src/muse.c,
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src/music.c, src/nhlsel.c, src/nhlua.c, src/nhlobj.c,
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src/mkroom.c, src/mon.c, src/mondata.c,
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src/monmove.c, src/monst.c, src/mplayer.c,
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src/mthrowu.c, src/muse.c, src/music.c,
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src/nhlsel.c, src/nhlua.c, src/nhlobj.c,
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src/o_init.c, src/objects.c, src/objnam.c,
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src/options.c, src/pager.c, src/pickup.c,
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src/pline.c, src/polyself.c, src/potion.c,
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