CHANGE_COLOR palette option adjustments
It was too early to call the windowport change_color() routine while processing the config file. The windowport was not yet fully operational. Now the palette option processing will just place the rgb value into the appropriate ga.altpalette[CLR_MAX] entry. init_sound_disp_gamewindows(void) [allmain.c] calls change_palette() [coloratt.c] and it will call the windowport change_color() function for each ga.altpalette[] entry that has been set. Notes: The rgb values stored in ga.altpalette[] have the NH_ALTPALETTE bit set so that the rgb value of 0 can be stored and be distinguishable from a "not set" entry. The NH_ALTPALETTE bit is cleared from the rgb value in change_palette() prior to calling the windowport change_color() function. The syntax for palette is colorname/r-g-b. For example: palette:black/12-12-12 colorname must be one of the NH_BASIC_COLOR names or a suitable alias for one of those 16 entries. Some of the windowport CHANGE_COLOR functions had the wrong parameters, perhaps due to bitrot. Those have been corrected to match the prototype.
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@@ -55,6 +55,7 @@
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#define HI_ZAP CLR_BRIGHT_BLUE
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#define NH_BASIC_COLOR 0x1000000
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#define NH_ALTPALETTE 0x2000000
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#define COLORVAL(x) ((x) & 0xFFFFFF)
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enum nhcolortype { no_color, nh_color, rgb_color };
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@@ -157,6 +157,11 @@ struct instance_globals_a {
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short *animal_list; /* list of PM values for animal monsters */
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int animal_list_count;
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#ifdef CHANGE_COLOR
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/* options.c */
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uint32 altpalette[CLR_MAX];
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#endif
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/* pickup.c */
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int A_first_hint; /* menustyle:Full plus 'A' response + !paranoid:A */
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int A_second_hint; /* menustyle:Full plus 'A' response + paranoid:A */
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@@ -759,6 +764,7 @@ struct instance_globals_o {
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boolean opt_need_promptstyle;
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boolean opt_reset_customcolors;
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boolean opt_reset_customsymbols;
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boolean opt_update_basic_palette;
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/* pickup.c */
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int oldcap; /* last encumbrance */
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@@ -325,6 +325,10 @@ extern boolean closest_color(uint32_t lcolor, uint32_t *closecolor, uint16 *clri
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extern int color_distance(uint32_t, uint32_t);
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extern boolean onlyhexdigits(const char *buf);
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extern uint32 get_nhcolor_from_256_index(int idx);
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#ifdef CHANGE_COLOR
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extern int count_alt_palette(void);
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extern void change_palette(void);
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#endif
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/* ### cmd.c ### */
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@@ -534,14 +534,14 @@ static int optfn_##a(int, int, boolean, char *, char *);
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No, Yes, No, No, NoAlias,
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"the inventory order of the items in your pack")
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#ifdef CHANGE_COLOR
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#ifndef WIN32
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#ifndef MAC /* not old Mac OS9 */
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NHOPTC(palette, Advanced, 15, opt_in, set_gameview,
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No, Yes, No, No, "hicolor",
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"palette (adjust an RGB color in palette (color/R-G-B)")
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#else
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NHOPTC(palette, Advanced, 15, opt_in, set_in_game,
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No, Yes, No, No, "hicolor",
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"palette (00c/880/-fff is blue/yellow/reverse white)")
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#else
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NHOPTC(palette, Advanced, 15, opt_in, set_in_config,
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No, Yes, No, No, "hicolor",
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"palette (adjust an RGB color in palette (color-R-G-B)")
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#endif
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#endif
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/* prior to paranoid_confirmation, 'prayconfirm' was a distinct option */
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