CHANGE_COLOR palette option adjustments
It was too early to call the windowport change_color() routine while processing the config file. The windowport was not yet fully operational. Now the palette option processing will just place the rgb value into the appropriate ga.altpalette[CLR_MAX] entry. init_sound_disp_gamewindows(void) [allmain.c] calls change_palette() [coloratt.c] and it will call the windowport change_color() function for each ga.altpalette[] entry that has been set. Notes: The rgb values stored in ga.altpalette[] have the NH_ALTPALETTE bit set so that the rgb value of 0 can be stored and be distinguishable from a "not set" entry. The NH_ALTPALETTE bit is cleared from the rgb value in change_palette() prior to calling the windowport change_color() function. The syntax for palette is colorname/r-g-b. For example: palette:black/12-12-12 colorname must be one of the NH_BASIC_COLOR names or a suitable alias for one of those 16 entries. Some of the windowport CHANGE_COLOR functions had the wrong parameters, perhaps due to bitrot. Those have been corrected to match the prototype.
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@@ -325,6 +325,10 @@ extern boolean closest_color(uint32_t lcolor, uint32_t *closecolor, uint16 *clri
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extern int color_distance(uint32_t, uint32_t);
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extern boolean onlyhexdigits(const char *buf);
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extern uint32 get_nhcolor_from_256_index(int idx);
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#ifdef CHANGE_COLOR
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extern int count_alt_palette(void);
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extern void change_palette(void);
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#endif
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/* ### cmd.c ### */
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