CHANGE_COLOR palette option adjustments
It was too early to call the windowport change_color() routine while processing the config file. The windowport was not yet fully operational. Now the palette option processing will just place the rgb value into the appropriate ga.altpalette[CLR_MAX] entry. init_sound_disp_gamewindows(void) [allmain.c] calls change_palette() [coloratt.c] and it will call the windowport change_color() function for each ga.altpalette[] entry that has been set. Notes: The rgb values stored in ga.altpalette[] have the NH_ALTPALETTE bit set so that the rgb value of 0 can be stored and be distinguishable from a "not set" entry. The NH_ALTPALETTE bit is cleared from the rgb value in change_palette() prior to calling the windowport change_color() function. The syntax for palette is colorname/r-g-b. For example: palette:black/12-12-12 colorname must be one of the NH_BASIC_COLOR names or a suitable alias for one of those 16 entries. Some of the windowport CHANGE_COLOR functions had the wrong parameters, perhaps due to bitrot. Those have been corrected to match the prototype.
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@@ -115,7 +115,7 @@ struct window_procs mswin_procs = {
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mswin_nh_poskey, mswin_nhbell, mswin_doprev_message, mswin_yn_function,
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mswin_getlin, mswin_get_ext_cmd, mswin_number_pad, mswin_delay_output,
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#ifdef CHANGE_COLOR /* only a Mac option currently */
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mswin, mswin_change_background,
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mswin_change_color, mswin_get_color_string,
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#endif
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/* other defs that really should go away (they're tty specific) */
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mswin_start_screen, mswin_end_screen, mswin_outrip,
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@@ -1901,9 +1901,9 @@ mswin_delay_output(void)
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}
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void
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mswin_change_color(void)
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mswin_change_color(int color, long rgb, int reverse)
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{
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logDebug("mswin_change_color()\n");
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logDebug("mswin_change_color(%d, %ld, %d)\n", color, rgb, reverse);
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}
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char *
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