rationalize extensions in doc directory
rename text files to have .txt extension, etc
update references to changed filenames
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$NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.106 $ $NHDT-Date: 1524689549 2018/04/25 20:52:29 $
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General Fixes and Modified Features
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-----------------------------------
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monster draining the player using Stormbringer decreased monster's hitpoints
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polymorphing to a flaming sphere should cure slime like other flaming monsters
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grammar, spelling and other typos
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wishing for student corpse yielded a valkyrie one, not an archeologist one
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fix typo in bustling town down stairs declaration
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you could exceed the limits on nazgul and erinys counts via bones files
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fix inconsistency where you can't kick something out of a pit, but you can
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escape the pit and still pick it up; items are now assumed to be at
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the bottom of pit
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room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
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for rooms that become L shared due to partial overlap with the MAP
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approaching Medusa while having reflection+invisibility+esp would cause her
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to turn herself to stone if you happened to be blind at the time
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Master Kaen's death message was not appropriate
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missing fountain tag in minend-3
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do not pacify shopkeeper when the hero enters a shop if that hero previously
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angered the shopkeeper without ever visibly entering the shop
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attempting to place migrating monsters onto a monster-saturated level no
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longer triggers impossible()
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open_levelfile_exclusively() was showing the return value -1 in a panic message,
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even though that was the only possible value; show errno instead
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it was inappropriate to have a ghost "appear" in desecrated temple when
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you were blind and without telepathy
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accept wish for "grey spell book" not just "grey spellbook"
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do not double credit when putting gold into an unpaid container
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manes are nonliving
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poles and grappling hook worked thru walls when wearing Eyes of the Overworld
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more tweaks to fog cloud behavior
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when dismounting by choice and unimpaired, try not to land on a boulder
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casting stone-to-flesh on self while wielding a statue caused problems
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add tab support to menu strings for control-x minimal_enlightenment()
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if the monster that a statue represents is not made of flesh then don't
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allow stone_to_flesh to animate it, make a meatball instead
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attempting to saddle a cockatrice while wearing gloves shouldn't stone you
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kicking a closed drawbridge and dieing should not say "kicking a wall"
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cannot get blessed potions from sink, remove unreachable message
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couldn't insert gold into a container using full menu style if no other
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objects in inventory unless compiling with GOLDOBJ
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nagas eat
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always have warriors on the Valkyrie quest be female
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be more consistent with sounds when dropping into water
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surface() returns "bottom" when Underwater
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bill for all discarded, opened tins
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monsters that cannot pick things up cannot throw things either
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eating an amulet of unchanging un-changes you
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Vlad won't waste time trying to use wand of digging in his own tower
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non-weapon iron objects should rust when dipped in fountains since
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iron weapons rust
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suppress "turn to flee" message if monster is mfrozen
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don't silently interrupt monster's hold on you if Levitation/Flying ends
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while over water
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you could specifiy '~' with crystal ball and have it try to detect monsters,
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but it never revealed anything; show the entire long worm now
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allow a crystal ball to detect ghosts-and-shades via space key, and display
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the results using detected_mon_to_glyph() so that they show up in
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inverse video
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allow a crystal ball to detect boulders using the user-defined boulder symbol
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allow a crystal ball to detect mimics via ']'
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prevent boulder option from accepting a symbol that matches a monster symbol
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traveling while standing on a trap would sometime step in the wrong direction
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avoid traveling into water/lava, using usual running rules
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unchanging iron golem would still rehumanize in a rust trap
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fix an impossible rndmonst: bad `mndx' bug
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pets should not try to go after objects that they can't reach
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cutting a shopkeeper polymorphed in to a long worm would generate strange
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messages and could cause a crash
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reading a cursed scroll of light in a corridor wouldn't display correctly
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if lit_corridor option was disabled
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barbarians can become export in short sword skill
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samurai are now limited to master in martial arts skill; barbarians and
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cavemen are now limited to master in bare-handed combat skill
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tweak messages when werefoo summons help
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when polymorphed into a quantum mechanic, it was possible to jump into
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the water on a no teleport level and instinctively teleport
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when polymorphed into a quantum mechanic on a no teleport level and swallowed,
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no feedback was given when you teleported the swallower away
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allow Conflict-resistant monsters to respond to conflict attacks rather than
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sitting there and taking the attacks until they die
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prefer herbivorous stone-to-flesh message when hero is a vegitarian
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try even harder to avoid incorrect map display while changing levels
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no "freaked" message by exploding black light, unless you really are
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sleeping monster could respond to attacks by other monsters
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sleeping shopkeeper responds to various events without waking
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rotting corpses grammar fix
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allow successful teleport to more locations on debug mode level teleport menu
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trapped monster repeatedly switched between ranged and hand-to-hand weapon
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silver items such as wands avoided all the silver checks in hmon_hitmon()
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resuming an interrupted 'A' command could cause crash if pending worn item(s)
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were stolen or destroyed
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resuming interrupted 'A' sometimes ended with "You finished disrobing" twice
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when you're asleep you shouldn't "notice" monsters that have become undetected
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must be able to reach floor in order to use stethoscope on corpse or statue
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fix a few coordinate (y,y) -> (x,y) typos in apply.c, mon.c, and wizard.c
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killing a long worm on a drawbridge could produce a panic
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prevent "see it drop from your pack" when figurine monster becomes undetected
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attempting to drop a subset of a stack of multiple cursed loadstones could
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corrupt inventory or cause a crash
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"miss" message was missing for thrown or kicked gold not caught by a monster
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prevent recursive impossible() and panic() calls from leading to a stack overflow
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tainted meat didn't invoke cannibalism
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shopkeepers can't act as porters for the Amulet
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dismissed monsters can't remove special items from play
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Platform- and/or Interface-Specific Fixes
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-----------------------------------------
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win32tty: fix visible CRLF characters during lockfile error message
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win32tty: switch to low level console routines
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win32tty: refrain from cursor movement until an input is pending (M. Lehotay)
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win32tty: distinguish blue, bright blue, cyan, and bright cyan (Nicholas Webb)
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win32tty: fix hanging problem when you ctrl-C at "Who are you?" prompt
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win32gui: you couldn't specify an alignment in defaults.nh and have it stick
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win32gui: allow race/gender/alignment selections beyond those specified in
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defaults.nh, while still honoring defaults.nh choices
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unix: don't define errno if NHSTDC
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unix: save file permissions could be wrong in explore/debug mode
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X11: avoid a possible crash when using window manger to close a player
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selection window
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Gnome: add Quiver menu item, fix outdated Quit menu item
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Gnome: key values on unsigned char platform could fail to compare correctly
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Gnome: real extended command menu so all extended commands can be entered
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Gnome: ignore interrupts to avoid infinite loop in gnome library
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tty: avoid crash displaying quit inventory if inventory was already displayed
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tty: use "bold" in menu heading if available and requested
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tty: differentiate between default unlit and lit corridor symbols
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winCE: ensure orphaned lockfile is always deleted on single-user handhelds
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General New Features
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--------------------
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bones file compatibility info is now written into the dat/options file
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extend autodig to work downwards via '>'
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make attribute that is used to distinguish headings in a menu configurable
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add experimental build option AUTOPICKUP_EXCEPTIONS for filtering pickup of
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items by pattern matching against their doname() description
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include version number in paniclog entries
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add a section on "shops and shopping" to the Guidebook
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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