polymorphed quest leader
Duuuh. Of course adding objects already changed the editlevel. Anyway, here's the fix I was working on. It only matters in a very obscure situation. (Also, the quest leader still speaks no matter what he's polymorphed into.)
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2
src/do.c
2
src/do.c
@@ -1303,7 +1303,7 @@ boolean at_stairs, falling, portal;
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/* the message from your quest leader */
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if (!In_quest(&u.uz0) && at_dgn_entrance("The Quest") &&
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!(u.uevent.qexpelled || u.uevent.qcompleted || leaderless())) {
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!(u.uevent.qexpelled || u.uevent.qcompleted || quest_status.leader_is_dead)) {
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if (u.uevent.qcalled) {
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com_pager(Role_if(PM_ROGUE) ? 4 : 3);
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