polymorphed quest leader

Duuuh.  Of course adding objects already changed the editlevel.

Anyway, here's the fix I was working on.  It only matters in a very obscure
situation.  (Also, the quest leader still speaks no matter what he's
polymorphed into.)
This commit is contained in:
arromdee
2002-01-21 22:15:22 +00:00
parent 751cbf93ae
commit 166affb0f9
11 changed files with 43 additions and 17 deletions

View File

@@ -1303,7 +1303,7 @@ boolean at_stairs, falling, portal;
/* the message from your quest leader */
if (!In_quest(&u.uz0) && at_dgn_entrance("The Quest") &&
!(u.uevent.qexpelled || u.uevent.qcompleted || leaderless())) {
!(u.uevent.qexpelled || u.uevent.qcompleted || quest_status.leader_is_dead)) {
if (u.uevent.qcalled) {
com_pager(Role_if(PM_ROGUE) ? 4 : 3);