polymorphed quest leader
Duuuh. Of course adding objects already changed the editlevel. Anyway, here's the fix I was working on. It only matters in a very obscure situation. (Also, the quest leader still speaks no matter what he's polymorphed into.)
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@@ -209,15 +209,6 @@ homebase() /* return your role leader's location */
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return(urole.homebase);
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}
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boolean
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leaderless() /* return true iff leader is dead */
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{
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int i = urole.ldrnum;
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/* BUG: This doesn't take the possibility of resurrection
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via wand or spell of undead turning into account. */
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return (boolean)(mvitals[i].died > 0);
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}
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STATIC_OVL struct qtmsg *
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msg_in(qtm_list, msgnum)
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struct qtmsg *qtm_list;
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