polymorphed quest leader

Duuuh.  Of course adding objects already changed the editlevel.

Anyway, here's the fix I was working on.  It only matters in a very obscure
situation.  (Also, the quest leader still speaks no matter what he's
polymorphed into.)
This commit is contained in:
arromdee
2002-01-21 22:15:22 +00:00
parent 751cbf93ae
commit 166affb0f9
11 changed files with 43 additions and 17 deletions

View File

@@ -209,15 +209,6 @@ homebase() /* return your role leader's location */
return(urole.homebase);
}
boolean
leaderless() /* return true iff leader is dead */
{
int i = urole.ldrnum;
/* BUG: This doesn't take the possibility of resurrection
via wand or spell of undead turning into account. */
return (boolean)(mvitals[i].died > 0);
}
STATIC_OVL struct qtmsg *
msg_in(qtm_list, msgnum)
struct qtmsg *qtm_list;