#terrain update
Make the post-3.4.3 '#terrain' command be more versatile by allowing the player to choose between floor-only, floor+traps, and floor+traps+objects so that it is possible to view known traps covered by objects or monsters and remembered objects covered by monsters. The extra explore mode and wizard mode choices aren't affected.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1431998729 2015/05/19 01:25:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.492 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1432249760 2015/05/21 23:09:20 $ $NHDT-Branch: master $:$NHDT-Revision: 1.493 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -260,7 +260,7 @@ E void FDECL(find_trap, (struct trap *));
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E int FDECL(dosearch0, (int));
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E int NDECL(dosearch);
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E void NDECL(sokoban_detect);
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E void FDECL(reveal_terrain, (BOOLEAN_P));
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E void FDECL(reveal_terrain, (int,int));
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/* ### dig.c ### */
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