UNIX, VMS, DEF_PAGER, MICRO and MFLOPPY globals moved to g.
This commit is contained in:
@@ -211,7 +211,7 @@ const char *path, *files;
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struct FileInfoBlock *fibp;
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int chklen;
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#ifdef BETA
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if(files != alllevels)panic("eraseall");
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if(files != g.alllevels)panic("eraseall");
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#endif
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chklen=(int)index(files,'*')-(int)files;
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@@ -628,7 +628,7 @@ char *argv[];
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/* Player doesn't want to use a RAM disk
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*/
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case 'R':
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ramdisk = FALSE;
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g.ramdisk = FALSE;
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break;
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#endif
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#endif
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@@ -167,18 +167,18 @@ int mode;
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char copy[8], *comspec;
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#endif
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if (!ramdisk)
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if (!g.ramdisk)
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return;
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/* Find the name of the last file to be transferred
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*/
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frompath = (mode != TOPERM) ? permbones : levels;
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frompath = (mode != TOPERM) ? g.permbones : g.levels;
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foundfile = foundfile_buffer();
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last[0] = '\0';
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Sprintf(from, "%s%s", frompath, allbones);
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topath = (mode == TOPERM) ? permbones : levels;
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Sprintf(from, "%s%s", frompath, g.allbones);
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topath = (mode == TOPERM) ? g.permbones : g.levels;
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#ifdef TOS
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eraseall(topath, allbones);
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eraseall(topath, g.allbones);
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#endif
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if (findfirst(from))
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do {
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@@ -199,10 +199,10 @@ int mode;
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/* Remove any bones files in `to' directory.
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*/
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eraseall(topath, allbones);
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eraseall(topath, g.allbones);
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/* Copy `from' to `to' */
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Sprintf(to, "%s%s", topath, allbones);
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Sprintf(to, "%s%s", topath, g.allbones);
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comspec = getcomspec();
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status = spawnl(P_WAIT, comspec, comspec, copy, from, to, "> nul",
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(char *) 0);
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@@ -216,7 +216,7 @@ int mode;
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Sprintf(to, "%s%s", topath, last);
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if (findfirst(to)) {
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if (mode == TOPERM)
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eraseall(frompath, allbones);
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eraseall(frompath, g.allbones);
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return;
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}
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@@ -225,7 +225,7 @@ error_copying:
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#endif
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/* Last file didn't get there.
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*/
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Sprintf(to, "%s%s", topath, allbones);
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Sprintf(to, "%s%s", topath, g.allbones);
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msmsg("Can't copy \"%s\" to \"%s\" -- ", from, to);
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#ifndef TOS
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if (status < 0)
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@@ -236,10 +236,10 @@ error_copying:
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? "insufficient disk space."
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: "bad path(s)?");
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if (mode == TOPERM) {
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msmsg("Bones will be left in \"%s\"\n", *levels ? levels : hackdir);
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msmsg("Bones will be left in \"%s\"\n", *g.levels ? g.levels : hackdir);
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} else {
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/* Remove all bones files on the RAMdisk */
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eraseall(levels, allbones);
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eraseall(g.levels, g.allbones);
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playwoRAMdisk();
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}
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return;
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@@ -252,10 +252,10 @@ playwoRAMdisk()
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msmsg("Do you wish to play without a RAMdisk? [yn] (n)");
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/* Set ramdisk false *before* exit-ing (because msexit calls
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/* Set g.ramdisk false *before* exit-ing (because msexit calls
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* copybones)
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*/
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ramdisk = FALSE;
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g.ramdisk = FALSE;
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c = tgetch();
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if (c == 'Y')
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c = 'y';
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@@ -504,7 +504,7 @@ msexit()
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enable_ctrlP(); /* in case this wasn't done */
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#endif
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#ifdef MFLOPPY
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if (ramdisk)
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if (g.ramdisk)
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copybones(TOPERM);
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#endif
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#if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
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@@ -209,9 +209,9 @@ char *argv[];
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#endif
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#ifdef DEF_PAGER
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if (!(catmore = nh_getenv("HACKPAGER"))
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&& !(catmore = nh_getenv("PAGER")))
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catmore = DEF_PAGER;
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if (!(g.catmore = nh_getenv("HACKPAGER"))
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&& !(g.catmore = nh_getenv("PAGER")))
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g.catmore = DEF_PAGER;
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#endif
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#ifdef MAIL
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getmailstatus();
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@@ -241,7 +241,7 @@ char *argv[];
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if (wizard) {
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/* use character name rather than lock letter for file names */
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locknum = 0;
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g.lockum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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@@ -266,14 +266,14 @@ attempt_restore:
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when locknum == 0)
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* or if there are too many active games (when locknum > 0).
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* in progress for current character name (when g.lockum == 0)
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* or if there are too many active games (when g.lockum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !locknum) or on first available of alock, block,
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* name (for !g.lockum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for locknum > 0).
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* (for g.lockum > 0).
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*/
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if (*g.plname) {
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getlock();
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@@ -327,7 +327,7 @@ attempt_restore:
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!locknum) {
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if (!g.lockum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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@@ -452,17 +452,17 @@ char *argv[];
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#else
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/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS */
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if (argc > 1)
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locknum = atoi(argv[1]);
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g.lockum = atoi(argv[1]);
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#endif
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#ifdef MAX_NR_OF_PLAYERS
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/* limit to compile-time limit */
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if (!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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if (!g.lockum || g.lockum > MAX_NR_OF_PLAYERS)
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g.lockum = MAX_NR_OF_PLAYERS;
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#endif
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#ifdef SYSCF
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/* let syscf override compile-time limit */
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if (!locknum || (sysopt.maxplayers && locknum > sysopt.maxplayers))
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locknum = sysopt.maxplayers;
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if (!g.lockum || (sysopt.maxplayers && g.lockum > sysopt.maxplayers))
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g.lockum = sysopt.maxplayers;
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#endif
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}
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@@ -119,15 +119,15 @@ getlock()
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/* default value of lock[] is "1lock" where '1' gets changed to
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'a','b',&c below; override the default and use <uid><charname>
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if we aren't restricting the number of simultaneous games */
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if (!locknum)
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if (!g.lockum)
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Sprintf(lock, "%u%s", (unsigned) getuid(), g.plname);
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regularize(lock);
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set_levelfile_name(lock, 0);
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if (locknum) {
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if (locknum > 25)
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locknum = 25;
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if (g.lockum) {
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if (g.lockum > 25)
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g.lockum = 25;
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do {
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lock[0] = 'a' + i++;
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@@ -145,7 +145,7 @@ getlock()
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if (veryold(fd) && eraseoldlocks())
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goto gotlock;
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(void) close(fd);
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} while (i < locknum);
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} while (i < g.lockum);
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unlock_file(HLOCK);
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error("Too many hacks running now.");
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@@ -141,7 +141,7 @@ char *argv[];
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if (wizard) {
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/* use character name rather than lock letter for file names */
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locknum = 0;
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g.lockum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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@@ -149,14 +149,14 @@ char *argv[];
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}
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when locknum == 0)
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* or if there are too many active games (when locknum > 0).
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* in progress for current character name (when g.lockum == 0)
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* or if there are too many active games (when g.lockum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !locknum) or on first available of alock, block,
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* name (for !g.lockum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for locknum > 0).
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* (for g.lockum > 0).
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*/
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getlock();
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@@ -212,7 +212,7 @@ attempt_restore:
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!locknum) {
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if (!g.lockum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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@@ -315,10 +315,10 @@ char *argv[];
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}
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if (argc > 1)
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locknum = atoi(argv[1]);
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g.lockum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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if (!locknum || locknum > MAX_NR_OF_PLAYERS)
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locknum = MAX_NR_OF_PLAYERS;
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if (!g.lockum || g.lockum > MAX_NR_OF_PLAYERS)
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g.lockum = MAX_NR_OF_PLAYERS;
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#endif
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}
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@@ -109,16 +109,16 @@ getlock()
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/* default value of lock[] is "1lock" where '1' gets changed to
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'a','b',&c below; override the default and use <uid><charname>
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if we aren't restricting the number of simultaneous games */
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if (!locknum)
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if (!g.lockum)
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Sprintf(lock, "_%u%s", (unsigned) getuid(), plname);
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regularize(lock);
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set_levelfile_name(lock, 0);
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if (locknum > 25)
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locknum = 25;
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if (g.lockum > 25)
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g.lockum = 25;
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do {
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if (locknum)
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if (g.lockum)
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lock[0] = 'a' + i++;
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if ((fd = open(lock, 0, 0)) == -1) {
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@@ -132,10 +132,10 @@ getlock()
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if (veryold(fd)) /* if true, this closes fd and unlinks lock */
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goto gotlock;
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(void) close(fd);
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} while (i < locknum);
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} while (i < g.lockum);
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unlock_file(HLOCK);
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error(locknum ? "Too many hacks running now."
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error(g.lockum ? "Too many hacks running now."
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: "There is a game in progress under your name.");
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gotlock:
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