From 16dc5870cb5925e9697524e90bb928c4c7d6b173 Mon Sep 17 00:00:00 2001 From: PatR Date: Sat, 9 Feb 2019 16:27:51 -0800 Subject: [PATCH] comment typo --- src/do_wear.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/do_wear.c b/src/do_wear.c index e7e451a08..0c3a4c1f8 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 do_wear.c $NHDT-Date: 1549757226 2019/02/10 00:07:06 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.105 $ */ +/* NetHack 3.6 do_wear.c $NHDT-Date: 1549758452 2019/02/10 00:27:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.106 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1923,7 +1923,7 @@ struct obj *obj; * We used to set it here because of that, but then it would stick * if a nymph stole the armor before it was fully worn. Delay it * until the aftermv action. The player may still know this armor's - * +/- amount if donning gets interruptted, but the hero won't. + * +/- amount if donning gets interrupted, but the hero won't. * obj->known = 1; */