Add 'pickup_stolen' option
Add pickup_stolen option to autopick items stolen from you by a nymph or monkey, even if they don't match your normal autopickup settings. Replace was_dropped, was_thrown with a 2-bit bitfield that can contain values LOST_DROPPED, LOST_THROWN, and LOST_STOLEN (or 0), since they should all be mutually exclusive anyway as they track the most recent way the item left the hero's inventory. [Rebase/merge conflict fixed up. PR]
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@@ -50,6 +50,7 @@ null allow nulls to be sent to your terminal [True]
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try turning this option off (forcing NetHack to use its own
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delay code) if moving objects seem to teleport across rooms
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perm_invent keep inventory in a permanent window [False]
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pickup_stolen override pickup_types for stolen objects [True]
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pickup_thrown override pickup_types for thrown objects [True]
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pushweapon when wielding a new weapon, put your previously [False]
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wielded weapon into the secondary weapon slot
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