Add 'pickup_stolen' option

Add pickup_stolen option to autopick items stolen from you by a nymph or
monkey, even if they don't match your normal autopickup settings.
Replace was_dropped, was_thrown with a 2-bit bitfield that can contain
values LOST_DROPPED, LOST_THROWN, and LOST_STOLEN (or 0), since they
should all be mutually exclusive anyway as they track the most recent
way the item left the hero's inventory.

[Rebase/merge conflict fixed up.  PR]
This commit is contained in:
Michael Meyer
2023-11-17 09:37:16 -05:00
committed by PatR
parent ecda85cc32
commit 1736f3caaa
15 changed files with 54 additions and 23 deletions

View File

@@ -50,6 +50,7 @@ null allow nulls to be sent to your terminal [True]
try turning this option off (forcing NetHack to use its own
delay code) if moving objects seem to teleport across rooms
perm_invent keep inventory in a permanent window [False]
pickup_stolen override pickup_types for stolen objects [True]
pickup_thrown override pickup_types for thrown objects [True]
pushweapon when wielding a new weapon, put your previously [False]
wielded weapon into the secondary weapon slot